iwatt
First Post
Spider said:In the PC game "Betrayal at Krondor" they use a similar mechanic.
Great game. Also based on Raymond E Feist though.....
Spider said:In the PC game "Betrayal at Krondor" they use a similar mechanic.
Teleport Description from SRD said:Similar Area: You wind up in an area that’s visually or thematically similar to the target area.
Generally, you appear in the closest similar place within range. If no such area exists within the spell’s range, the spell simply fails instead.
Unfortunately, the part you quoted is what happens if you accidentally end up in the wrong location. Before that (under "Familiarity"), it says that the location you want to get to has to be somewhere you have seen or visited.BardStephenFox said:Harmon, I think the spell description supports visual cues.
Len said:I don't think it works with the RAW because if you haven't ever seen or visited the actual place it doesn't fall into any of the categories "Very familiar", "Studied carefully", "Seen casually" or "Viewed once".
It sounds plausible and cool, so do it.haiiro said:Where I was coming at it from was that because the room would look identical -- revised to "identical with one critical, predictable difference" -- it would be "very familiar."
After reading today's responses, I still don't know for sure where I stand on this one!
iwatt said:So kind of like the rooms used byt the Great Ones in Raymon E. Feist's Magician