Zardnaar
Legend
Yes. No lair actions but spells (including gaseous form).
I'm guessing your players aren't the best with powergaming? Smal party no forcecage?
Yes. No lair actions but spells (including gaseous form).
Bit of a mixed bag. No force cage. But there is this guy.
Oh, he’s so much more than that. He’s basically a walking “I win” button for a dungeon-based adventure like Mad Mage. It’s incredibly frustrating. (He also happens to be good against red dragons thanks to his forge cleric fire resistance. And he can turn aberrations like mind flayers thanks to his paladin Channel Divinity feature.)Just a beat stick with high AC.
Oh, he’s so much more than that. He’s basically a walking “I win” button for a dungeon-based adventure like Mad Mage. It’s incredibly frustrating. (He also happens to be good against red dragons thanks to his forge cleric fire resistance. And he can turn aberrations like mind flayers thanks to his paladin Channel Divinity feature.)
Anyway, he’s pretty much unkillable and has made a huge difference to the party’s success rate on numerous occasions. But that doesn’t stop the party from choosing to run away when they feel they’ve gotten in over their heads.
To be honest, I’m just glad that I can still challenge the party at high levels!
I don’t enjoy it that much myself as a DM, but the players are keen to get to level 20 at least once just so they can say they did so, and Mad Mage is the easiest way for me to let them do that.I've done hogh level in other editions. I can do it but the fun to hard work ratio is off. And a Sorcerer cast 19 spells a round.
I don’t enjoy it that much myself as a DM, but the players are keen to get to level 20 at least once just so they can say they did so, and Mad Mage is the easiest way for me to let them do that.
I’ve reached level 20 as a player a few times, and while it’s fun, it can be a bit gonzo.