merelycompetent
First Post
Goldmoon said:Ok, lets say that three people are in a game... <snip>... In the end, I was called both a powergamer and a rules lawyer and two of them quit. I feel pretty upset by this. In the course of the "conversation" they also said that I dominate all the role playing. I feel that they just dont roleplay much at all and its easy to dominate when youre the only one participating. I wont make underpowered characters with short life spans on purpose and I can't not roleplay to the best of my ability. I dont want this to happen again. Any thoughts?
This is general advice. I don't know the particulars of your group, and I'm certainly not making judgements on so little information. This is the best advice I can offer with what I know of your situation.
* Don't hog the DM's attention. If you're the only one who gets stuff done because you're the only one talking to the DM, settle down, and let other players get their half hour of DM time. Yes, it's exciting. Yes you want to ~do~ stuff, interact with NPCs, and situations. But so do the other players, and you are oblidged to give them their shine time. I know I've had to sit on my hands and stuff chips in my mouth (hard to do without hands and when extra hot salsa is involved) so I'd shut up long enough for others to have their turn in certain games (If you're reading this Will, and the name Vortac has meaning for you, you can start smirking now).
* Don't try to handle interpersonal issues during the game. If someone else starts in on you, tell them that you'll be happy to talk about it after the game, or tomorrow, but you don't want to waste everyone's time dealing with a personal matter. If multiple players start in on you, you may have to seriously consider walking out. There is no reason to take abuse on your fun night.
* Always be polite. Some people, IME usually male but YMMV, reflexively view politeness as weakness. Politeness actually gives you the moral and ethical high ground, and prevents the disagreement from dissolving into pointless name-calling. Politeness tends to encourage politeness. I don't mean have every statement filled with sticky sweetness, mother-may-I. I do mean say Please, and Thank You.
* Compliment others on the cool stuff they do. Don't be a suck-up. A simple, "Cool move, dude!" or equivalent works. (Aaagh! I've gotten old!)
* Don't play against your own team.
* Never tolerate the presence of a jerk.
Finally, a few (over-generalized) thoughts:
Frontline fighters are supposed to be the focused damage dealers. They pick one or two opponents, and smack them down. Getting upset over the frontline fighters doing their job is foolish.
Spellcasters are the mass damage dealers. They soften up the opposition, or buff the frontline fighters, so the bad guys go down easier. Note that in 3Ed, clerics can buff themselves up to be great frontline fighters... for a time.
Powergamer, rules lawyer, and dominating role-playing in one person are mutually exclusive in 99.999% of the gamer population. Even I'm not that messed up. So you can safely discard that collection of accusations.
All things being equal, walking out on a game because one player got the last shot in and whacked all the bad guys is silly.
And frankly, if you were a player in a game I was in, I'm all in favor of your character being the meat shield while my character stands back and cheers you on. Plus, being the public face, the assassins we attract (due to my character's activities) will go after yours first. Just make sure your character screams loud enough before dying to warn mine that they're coming, ok?
I hope this helps.