ConcreteBuddha
First Post
the Jester said:No fighter should be a one-trick pony. Every warrior-type ought to be able to fire some kind of missile weapon and then (if need be) switch to melee when the enemy gets close. The archer specialists are still gonna be better that way, but at least you're contributing.
So you want me to "join 'em" as per the saying: "If you can't beat 'em, join 'em."
Jester---
Also, even though you can see things when they're far away, do you always know whether they're gonna be hostile? Seems to me that that could be a contributing issue. I mean, doesn't anyone ever ambush your group? Do you ever have those encounters where you talk first and then the blades come out?
Yes, we are ambushed. Yes, we have encounters where we talk first, then attack. But really, those are not the meat and potatoes encounters of DnD. Most of the time: you see beholders, you attack. You see fire giants, you attack. You see trolls, you attack.
Even if it's not obvious, like human bandits or a duergar patrol, you often start out farther than 5 feet away. That bit of distance can make all the difference.