No reassigning, any more than if you were dealing with actual magic items. If I had an indecisive or impulsive player, I'd let them change points around -- but that goes for all crunch ("okay, you don't have to stick with that scout level you took while you were drunk...").Kaodi said:Are you able to reassign points at any time, or at certain times, or, ummm... ever? Also, would intelligence aquired in this manner not count when determining bonus skill points?
hong said:Uhh....
Bonuses obtained in this way don't take up magic item spaces (since they're not, you know, items). Even if you get a +5 armor bonus to AC, that applies to any armor that you wear. Ditto weapons, although in this case I might split it by melee/missile category: so you can get +5 with sword, spear and axe, but if you want the same with a bow, you'll have to buy it separately.
So it already is by "group", the groups being melee vs ranged. (Thrown weapons apply whichever bonus is applicable to how they're being used.)
For precision, call that an enhancement bonus to attack. If you call it a +2 bonus to BAB, it affects Power Attack and Expertise.Nellisir said:So, you don't get "+4 breastplate", you get a +4 armor bonus to AC. And you don't get a +2 sword, you get a +2 bonus to BAB with melee weapons.
Kaodi said:Also, if you look at the RAW, you can get items that give an armour bonus and a shield bonus without actually using armour or shield, so would those bonuses NOT be restricted by whether you were actually wearing armour and shield?
Otherwise, a monk would get hosed compared to fighter types. And if you have the weapon bonus count seperately as melee and ranged, will unarmed count as melee or will it be its own category as well? Also, under your system, there is very little reason to get a natural armour bonus, because without quadratic costs, an extra point in deflection will always be vastly superior and cost the same.