Thank the gods you won't be using it. The old format has splendid detail and when dealing with epic...details are highly important. I see them as being far more than mere flavor text.
I think it is unfortunate that the new format is not going to be used. I have judged countless convention tables and the new stat blocks have been a godsend. Having a table of players sit around waiting for me to seek out some lost "splendid detail" is not fun at all. I am much more likely to use all of the abilities of a creature with the new format because I am much less likely to miss them. More than likely what happens for a DM is to simply never use those designed details at all because they can't be located quickly. Suddenly the encounter is less than a challenge because the monster is being run less than effectively. The CR ends up being inaccurate because those nice details are never found by the average DM. And I'd think that of all the beasts it is an Epic beast with critical details that must not be missed, one would want to present them in a fashion the average DM could locate as easily as possible lest the ability not be used at all...dante58701 said:Thank the gods you won't be using it. The old format has splendid detail and when dealing with epic...details are highly important. I see them as being far more than mere flavor text.
Eric Anondson said:I've been a lurker on these threads, but I recently purchased the Epic Bestiary .pdf.
Eric Anondson said:I think it is unfortunate that the new format is not going to be used. I have judged countless convention tables and the new stat blocks have been a godsend. Having a table of players sit around waiting for me to seek out some lost "splendid detail" is not fun at all. I am much more likely to use all of the abilities of a creature with the new format because I am much less likely to miss them. More than likely what happens for a DM is to simply never use those designed details at all because they can't be located quickly. Suddenly the encounter is less than a challenge because the monster is being run less than effectively. The CR ends up being inaccurate because those nice details are never found by the average DM. And I'd think that of all the beasts it is an Epic beast with critical details that must not be missed, one would want to present them in a fashion the average DM could locate as easily as possible lest the ability not be used at all...
The new stat block has been evolving, some of the criticised "missing details" are now included (such as AC break down is now added in the MM4).
Ah, but thank you!Upper_Krust said:Hey Eric...and thanks!
Having only skimmed through it (I'm bogged down reviewing/commenting on a pair of 100+ page projects to be [hopefully] released this fall) every monster entry I have seen in MM4 does have a Strategy and Tactics section. Such sections can be very helpful, if written well and comprehensively. *shrug*Upper_Krust said:I can see your point, although I would like to think listing monster tactics goes some way to addressing 'how to utilise it to its full potential'.
I presume MM4 has tactics for every monster?
Immediate gratification can be good fun. I DMed my first 3e campaign a very short time after the three core books were released; armed only with my 2e Dragonlance box. The "campaign", if I can call it that, lasted 55 hours over 3 days with 2 players. Basically, it was a slugfest between the characters (a red robe wizard and a two-weapon-wielding minotaur) and the Monster Manual. The story was pretty basic (I think I used the old "artifact divided in several parts all over the continent" trick to lead the characters from one place to the next) and I had no preparation at all. I either made up NPC on the fly or used those I knew from the books, but the campaign could have taken place in the Forgotten Realms or Eberron (except that didn't exist yet) and it would not have changed. The characters ended up around level 33-34 IIRC and we extrapolated rules for characters over level 20 (BAB +33 for the Minotaur, tons of spells for the wizard but none higher than 9th level and no epic spellcasting of course ).dante58701 said:I agree with Krusty...he more than adequately details these creatures for the "Average" DM...not there is such a thing. As for not having details prepared beforehand...thats just bad DMing. Every DM worth his salt knows that he must PREPARE, PREPARE, PREPARE, PREPARE. For if he doesn't the game falls apart, people wander off bored, and others just get annoyed. Ive had over 30 different DM's and the best ones planned ahead at least a week...gamed for 6hours straight once a week...and in general studied all the flavor text to better detail the monsters. HAck'n'Slash DMs are the current average DM...but Hack'n'Slash is boring. It's spose to be a bout "ROLEPLAYING". This isn't MAGIC CARDS or some similar game where only stat blocks matter. Ive DM'd for over 12 years. My worst campaigns were all stat and no flavor. My best ones had flavor. The players really got into it when they had details, details, details, details. They always asked questions, wanting to know more. It was awesome. One girl cried when her elf died. It was beautiful. She worked harder the next time to make sure her next character didnt die, but we ended up having a splendid viking funeral scene (it was a dwarfs idea).
Anyway Im sidetracking, all those details...they are important. Very important. So just plan ahead and everything will work out better.
Too many people want immediate gratification.
Consistency as in making the game for a certain kind of DM/player, that you deem the right way? Sounds a bit like elitism to me.dante58701 said:It's not elitism...It's consistancy. Something WOTC sorely lacks.