Noumenon
First Post
I made a house rule making it easier for players to escape grapples (don't add in the defender's BAB on grapple checks), but I still haven't solved the problem of monsters that Improved Grab and constrict people to death. This is almost the only way I've ever seen a character die in my year of D&D -- to owlbears, to giant bears, to scorpions, and (nearly) giant crabs and rocs.
It's not the grapple checks. It's the fact that Improved Grab cuts off the possibility of retreat. You escape, you five-foot step, they hit you next round and grab you again. You escape and run, you get AoO'd and they grab you again. You can't do anything else either like drink a potion of gaseous form. You're just screwed, it seems like. What do you do about improved grab? Scout and only fight at range?
It's not the grapple checks. It's the fact that Improved Grab cuts off the possibility of retreat. You escape, you five-foot step, they hit you next round and grab you again. You escape and run, you get AoO'd and they grab you again. You can't do anything else either like drink a potion of gaseous form. You're just screwed, it seems like. What do you do about improved grab? Scout and only fight at range?