CapnZapp
Legend
Forked from: House Rule: Second Effort
That is, Second Wind requires you to spend a surge as usual, but you regain hp equal to your Bloodied value instead.
This should transform SW from "the healing action you take only when you have no other option" to a seriously relevant choice throughout every combat.
Thoughts? Too powerful? Or simply how it's less useful unless you're bloodied in the first place...?
Perhaps Second Wind should allow you to regain two healing surges' worth of hit point for the price of only one?Pale Jackal said:I agree that Second Wind is often unused as it is.
That is, Second Wind requires you to spend a surge as usual, but you regain hp equal to your Bloodied value instead.
This should transform SW from "the healing action you take only when you have no other option" to a seriously relevant choice throughout every combat.
Thoughts? Too powerful? Or simply how it's less useful unless you're bloodied in the first place...?