Giant2005
First Post
But the owl has a set movement speed - that is how much he can travel in 6 seconds, the player does too. If he is only on the player's shoulder for a fraction of that 6 seconds, then he would only be there for that same fraction of the player's movement. He would also only have enough time to use the remaining fraction of that 6 seconds for his own movement, which would limit his maximum movement speed over 6 seconds by that remaining fraction.I know everything is happening simultaneously, and corrected myself in an edit of that post. The best way to describe it, in the narrative, is "after the PC took a few steps, the Owl took flight". However you read it, the Owl spends a fraction of time on the shoulder, and a fraction in the air,not all 6 seconds in both states.
EDIT: actually, reading it back over, my previous edit did not clear up the issue the way I had it in my head. Consider this post my actual stance, and my previous one was a poor choice of words.
Essentially if he is on the shoulder for 1 of the 6 seconds, then he would travel 1/6th of the character's movement plus 5/6ths of his own movement.