Heres a little easier to read version of Deedlit's stats including some things she left out.
Deedlit
Female Elf
Shaman 7
Alignment: NG
Age: 170
HD 7d6-4 (38), AC 15 (11 flatfooted, 15 touch) Movement 30 ft.
Statistics:
Str 8, Dex 18 (16 w/o gloves), Con 8, Int 14, Wis 20 (17 raised to 18 at level 4, 20 from periapt), Cha 17
BAB: +5
Attack Bonus: Melee +11 rapier, +4 unarmed strike, Ranged +12 (longbow)
Damage: 1d6/18-20, x2 (Rapier) or 1d3-1/x2 (Unarmed Strike), 1d8+1 (Longbow)
Skills: -1 Climb, +9 Diplomacy, +7 Handle animal, +8 Heal, +17 Hide, +1 Jump, +12 Knowledge (Spirits), +6 Listen, +15 Move Silently, +4 Search, +6 Spot
Feats: Expertise, Improved Initiative, Improved Unarmed Strike (Virtual), Toughness, Weapon Finesse (Rapier)
Weapon/Armor Proficiency: All simple weapons, all light armor, rapiers and bows (shortbow, longbow, composite longbow, and composite shortbow).
Saves: Fortitude +4, Reflex +8, Will +12
Initiative: +7
Abilities: Turn/Rebuke Undead as a 5th level cleric (6/day), Reubuke or Command Animals or Plants as a 7th level cleric (6/day), Rebuke or Command Spirits as a 7th level cleric (6/day), Spirit's Favor (+Cha bonus to saving throws, already added in), Spontaneous Casting (Healing spells), Spirit Sight, Immunity to Sleep, +2 Save vs. Enchantments
Items: +1 Dagger, +1 Longbow, Boots of elvenkind, Bracers of Armor +1, Cloak of elvenkind, Spell Component Pouch, Holy symbol, Wand of Cure Light Wounds, Falcon as a animal compainon, 30 MW arrows, 4 Glass Figures (10 HP, used for Substitution spell), 273 gold left
Spells Per Day (6/6+1/4+1/3+1/2+1), Domains: Celestial, Nature
Spells Commonly Memorized:
0-Detect Disease, Detect Magic (2), Detect Poison (2), Read Magic
1-Animal Friendship, Bless (2)*, Detect Evil, Endure Elements, Invisibility to Undead, Speak With Animals
2-Ancestral Vengeance (3), Commune with Lesser Spirit*, Hold Person
3-Blindness/Deafness, Dispel Magic, Substitution*, Summon Nature's Ally III
4-Lesser Spirit Ally (2)*, Summon Nature's Ally IV
*-Domain spell
Notes for Deedlit:
My suggestions for domain spells:
1-Bless
2-Commune with Lesser Spirit (No choice)
3-No preference, Substituion may be better for Deedlit however
4-Lesser Spirit Ally and take away the other Lesser Spirit Ally and change it to Summon Nature's Ally IV, Divination, Restoration, Spell Immunity, or Holy Blight.
Also, consider taking out Animal Messenger to memorize another Ancestral Vengeance, note that I took out your cure spells since you can spontaneously cast them and I replaced them to spells needed at you rlevel. (Ancestral Vengeance and Dispel Magic), you also still have almost 17,000 to spend.
Also, you used 39 pt. buy in the stats you gave, and considering your attack bonus and reflex saves I had a feeling you meant to put that 1 pt. in dexterity so I did that for you. Mostly copy/pasted the skills and didn't look over them however (I did add in the +10 bonus to hide from the cloak of elvenkind).
For Kalanyr
Also I had a quesiton on the Celestial/Nature domains, they seem to count as seperate turning attempts but I think they're meant to rely on the same # of day (6/day) for all 3, also I wasn't sure on the levels of turning for them.
Edit-Added in items since Deedlit said it was ok, added in Bless as an extra level 1 spell since one more level 1 spell was gained from +2 wisdom. Edit 2-Corrected mistakes