Jan van Leyden
Adventurer
As the fighting ability of a PC is a binary affair (either in full fighting condition or down), HP-loss doesn't mean physical injury IMHO.
For me a PC should only take one or two serious blows to go down: the blow which sends him to 0 or less HP and perhaps another one shortly before that telling blow, which should serve as a warning. In pre-4e versions I'd narrate a strike which brings a PC to one-digit HPs as such a first blow.
4e's "bloodied" serves a similar purpose, but, as it doesn't have any consequences, I re-engineer it in the narrative context: It's the first time the PC really feels the extra effort necessary to avoid being hit. May be his shield arm tingles or hurts from blocking the blow or he's got a stitch from his awkward jump to the side.
For me a PC should only take one or two serious blows to go down: the blow which sends him to 0 or less HP and perhaps another one shortly before that telling blow, which should serve as a warning. In pre-4e versions I'd narrate a strike which brings a PC to one-digit HPs as such a first blow.
4e's "bloodied" serves a similar purpose, but, as it doesn't have any consequences, I re-engineer it in the narrative context: It's the first time the PC really feels the extra effort necessary to avoid being hit. May be his shield arm tingles or hurts from blocking the blow or he's got a stitch from his awkward jump to the side.