"In the Works"; DR against "good"?

Staffan

Legend
Goobermunch said:
It's possible it's 10/good. It's also possible that, since this is from an old galley that we'll see it as 10/holy silver. Since that's what the Pit Fiend has, I suspect the latter is more likely.
I find it more likely that the Pit fiend stats (from a T-shirt) were wrong/out of date than the stats from the website.
 

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Grazzt

Demon Lord
Simplicity said:
10/good means that you can only harm the creature
with a good-aligned character. New rules on wielding
good-aligned characters are provided in the newly
expanded Combat section.

Not good-aligned characters. Good-aligned weapons. The Dragon article that talked about the new 3.5 DR rules mentioned the ability to have weapons aligned "good, evil, lawful, chaotic"

In order to bypass the barbed devil's DR, you must be wielding a good-aligned weapon.
 

Carnifex

First Post
Grazzt said:


Not good-aligned characters. Good-aligned weapons. The Dragon article that talked about the new 3.5 DR rules mentioned the ability to have weapons aligned "good, evil, lawful, chaotic"

In order to bypass the barbed devil's DR, you must be wielding a good-aligned weapon.

I think he was joking. After all, he mentioned 'wielding good-aligned characters.'

Possibly practical if you have a hill giant PC :D
 

Simplicity

Explorer
Grazzt said:


Not good-aligned characters. Good-aligned weapons.

Just as a good-aligned monk using their fists can bypass a
creature's DR, a good-aligned halfling can be used to bypass
the DR, when wielded as a weapon. Halflings, being size Small
can be wielded as a light weapon, and thus can be used in a
medium-sized ranger's off-hand.
 
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Grazzt

Demon Lord
Simplicity said:


Just as a good-aligned monk using their fists can bypass a creature's DR, a good-aligned halfling can be used to bypass
the DR, when wielded as a weapon. Halflings, being size Small can be wielded as a light weapon, and thus can be used in a ranger's off-hand.

You do have a point. :D
 

Trainz

Explorer
Does it mean that PC's will be walking around with a whole armory on their back ?

I picture a Long-Sword Specialist Fighter with, on his back, a silver long-sword, a cold-iron long sword, a holy long-sword, a lawful long-sword, a chaotic long-sword, and a regular plushfour long-sword (for those beasts that don't have a weird DR immunity and you want to apply the full power of a "pluses" weapon)...

That's not a fighter, that's a peacock.
 

MerricB

Eternal Optimist
Supporter
What you are most likely to see are weapons that are "silver holy lawful bastard swords +5" (Greyswandir, anyone?), and characters with a backup iron or adamantine weapon.

Divination spells aimed at determining the foes the PCs will fight might also be a very good idea. :)

Cheers!
 

cerberus2112

First Post
Trainz said:
Does it mean that PC's will be walking around with a whole armory on their back ?

I picture a Long-Sword Specialist Fighter with, on his back, a silver long-sword, a cold-iron long sword, a holy long-sword, a lawful long-sword, a chaotic long-sword, and a regular plushfour long-sword (for those beasts that don't have a weird DR immunity and you want to apply the full power of a "pluses" weapon)...

That's not a fighter, that's a peacock.

Nah, they want to scr!w the fighter over; they'll encourage DMs to then hit them with monsters whose DR can only be overcome by mithral, adamantine, gold, pickled lead, pink feather-handled steel, quicksilver peircing weapons, and other oddities.
 
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BryonD

Hero
Trainz said:
Does it mean that PC's will be walking around with a whole armory on their back ?

I picture a Long-Sword Specialist Fighter with, on his back, a silver long-sword, a cold-iron long sword, a holy long-sword, a lawful long-sword, a chaotic long-sword, and a regular plushfour long-sword (for those beasts that don't have a weird DR immunity and you want to apply the full power of a "pluses" weapon)...

That's not a fighter, that's a peacock.

I really strongly disagree.

It is well known that the magnitude of DRs are being reduced.

DR5/adamanite or 10/holy silvered will in no way cripple a fighter with an otherwise "normal" +3 longsword any more than an SR22 monster cripples a wizard.

When a wizard faces a 50/50ish SR, he needs to consider indirect effects, ally buffs, or simply risking a waste of a spell.

Now fighters can have the same tactical challenges. If I can normally deal 15 to 20 points of damage per hit, am I willing to take that down to 5 to 10? Or should I try to focus on helping the rogue flank? Or guard the wizard or cleric? Grapple? Go toe-to-toe, but fight defensively to buy time while my allies do something? Other....

It is far more interesting.

As I fighter, I would never consider diluting my funds for magic items on a wide variety of minimum power catch alls. Give me a nice +3 Holy and I can take on DR X/magical and X/good. If I face DR X/Cold Iron or X/Chaotic, then I look at my tactical options. But that sounds better than droppping my primary weapon down to +1 Holy so that I can have a cold iron sword, an adamatine sword and a +1 lawful sword all sitting in a golf bag useless 95% of the time.

If you are in a Monty Haul campaign where you can afford to have that many magic weapons, then I don't see the point in complaining about this. And I'm not slamming MH games. I'm just saying that the new DR system is trivial if you are playing that way.
 

Trainz

Explorer
BryonD said:

I really strongly disagree.
Good.

It is well known that the magnitude of DRs are being reduced.
Where can I see for myself that well known "fact" ?

DR5/adamanite or 10/holy silvered will in no way cripple a fighter with an otherwise "normal" +3 longsword any more than an SR22 monster cripples a wizard.

[snip]

It is far more interesting.
Valid point. And I agree. IF the numbers in the 3.5 books concur with that assumption.

[snip]
If you are in a Monty Haul campaign where you can afford to have that many magic weapons, then I don't see the point in complaining about this. And I'm not slamming MH games. I'm just saying that the new DR system is trivial if you are playing that way.
I am not, nor will be, in a Monthy Haul campaign. Thus my worries.

This thread is based on facts + assumptions. I really want to see for myself the reduction on DR magnitude. If it is so, than I totally agree that the proposed changes about DR in 3.5 will add to the gaming experience. By an order of magnitude.
 

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