• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

(Inactive) Psion's Return to the Tomb of Horrors (IC)

[imager]http://users.gmpexpress.net/adkohler/game/peja.jpg[/imager]

After a welcoming evening spent enjoying the heat of the hearth, and catching up with old acquaintances, Peja's toes are just starting to warm and sensation beginning to tingle in the big toe of his right foot from an old frostbite wound when Caspan exits. Peja lifts a finger to hail a silent but amiable goodbye to the human dockworker as he exits. Halfway through tilting back his tankard to empty the mug's contents into his belly, Caspan's screams echo out through the thick fog. Peja quietly sets down his mug, the clay of the tankard scraping on the wooden table. Sitting up in his seat by a degree, the middle-aged dwarf frowns at the fog thickly clinging to Khale's windows. Shoulda paid it mind earlier, not natural, that.

With first Ari, and then Doorgath and Garrel rising from the table, Peja is the last to stand. Having traveled from Bluffside and not having had an opportunity yet to divest himself of his uncomfortable full plate, Peja rises from the table, feeling more than a little ridiculous wearing so much outlandish regalia. Need to take this blasted armor off. Too heavy. With a grunt, Peja marches behind the others, making for the door and the fog.

[sblock=Combat action]20 ft movement at least to door or into fog if possible. If Peja sees undead, he will attempt to turn them. Turn undead 1d20+4 [+2 Cha, +2 synergy from Know (rel)] determines HD of most powerful undead Peja can turn. Phylactery of undead turning grants him cleric level 18. Turning dmg 2d6+20 [cleric 14, +4 phylactery, +2 Cha] determines how many HD total Peja can turn. If no undead are seen, then Peja will double move into the fog to get to either his friends or to Caspan. Friends first, though.[/sblock]
 
Last edited:

log in or register to remove this ad

Kafkonia

First Post
Shocked by the carnage in front of her, Ari lashes out instinctively at the waterlogged corpses that approach, firing a spell into their midst. They are an affront to the natural cycles of life and death, and with her daily meditations still fresh in her mind she wants to put an end to them as quickly as possible.

[SBLOCK=ooc]
If the creatures are clustered together, she casts Chain Lightning, 13d6 damage to zombie in middle, then 1/2 damage to up to 13 other zombies within 30' of the target. REF for half. Overkill? Maybe. Ari's upset! :)

If there are fewer than 3 zombies within 30' of one another, she'll use Blast of Force on the nearest one, a ranged touch attack that does 5d6 damage, FORT or be knocked prone.[/SBLOCK]
 

Psion

Adventurer
Ari's bolt of lightning lashes out to first one, and then all of the creatures. Their bodies momentarily twitch and become marked with chars where the electricity caressed their bodies, but after the lightning fades, they resume their menacing march forwards.

[sblock=Rolls]
Ari's chain lightning (13d6=37)

You can roll these sorts of things at invisible castle yourself if you wish. Just link them here.
[/sblock]

[sblock=Anyone with Knowledge (Religion)]
Make a roll to determine the nature of these creatures.
[/sblock]
 


Nightbreeze

First Post
[imager]http://users.gmpexpress.net/adkohler/game/Doorgath_100_120.jpg[/imager]
As soon as he sees that Rasha's ok, Doorgath seems to relax a little, even if now he faces a revealed enemy.
"So, it seems you'r resistant to magic, ugly corpses. Let's see if you like this"
Doorgath concentrates and slowly begins to cast a spell.

[sblock=Psion]Drop Aspect of the earth hunter for Summon natural ally VI. Summon a Huge Fire Elemental in the middle of the undeads. Remember augment summoning and augment elemental feats[/sblock]
 

Fenris2

First Post
[imager]http://users.gmpexpress.net/adkohler/game/Garrel1.jpg[/imager]

Garrel looks at the undead and says, "Of course undead sailors would pick a bar to attack..."

Garrel takes time to activate blink and readies himself in front of Peja, Ari and Doorgath just in case they try to get to the casters. Full defense this round.
 

Psion

Adventurer
As Doorgath begins a chant to pull the power of nature itself to aid him, Garrel begins flickering and stands ready to meet the onrushing abominations. Peja arrives at the scene to see the sight of undead creatures before him, and holds out his holy symbol as he incants to his deity.

[sblock=Peja's checks]
Peja's turning level check (1d20+4=24)
Affects up to 22 HD creatures
Peja's turn damage (2d6+20=31)
[/sblock]

The nearest 5 creatures shriek as they are blasted from existence.

Five remaining creatures scatter among the 4 companions and Doorgath's bear companion.
The party evades the meager onslaught of the creatures but can feel an eerie cold clinging to them.

[sblock=Ari...]You're up[/sblock]
 

Fenris2

First Post
Psion said:
The nearest 5 creatures shriek as they are blasted from existence.

Five remaining creatures scatter among the 4 companions and Doorgath's bear companion.
The party evades the meager onslaught of the creatures but can feel an eerie cold clinging to them.

[sblock=Ari...]You're up[/sblock]

[imager]http://users.gmpexpress.net/adkohler/game/Garrel1.jpg[/imager]

Garrel queues up with a swift cast grave strike, 1 round of insta haste from his boots and swings away at the baddies...

[sblock="rulez"]
Morning Star, L 25/20/15 2d6+11 P/B 20x2 Adamantine, spell GMW +4 magic

all of the followigng apply so +3 AB, no AC dex for target, 20% miss chance, +4d6 damage and plus one swing at best AB

Blinking adds: 20% chance to Miss, +2 AB, No dex for target, +4d6 sneak damage (<= 30')
Haste adds: +1 AB, +1 attack at highest AB
Sneak Attack: adds +2 to hit, +4d6 damage when flanking (<= 30')
[/code]
[/sblock]
 
Last edited:

Psion

Adventurer
As the creature's slam flies past Garrel, he lays into it with four mighty blows of his own, though one attack slides through the creatures harmlessly due to Garrel's defensive magic. No consequence, thinks Garrel, as the remaining three strikes were more than enough to finish the creature off.

[sblock=Rolls]
Garrel attacks (1d20+26=44, 1d20+26=27, 1d20+21=33, 1d20+16=36)
Blink miss rolls for Garrel (1d100=61, 1d100=60, 1d100=3, 1d100=39)
Garrel's damage rolls (6d6+11=35, 6d6+11=31, 6d6+11=28)
[/sblock]

[sblock=Next Up]
Doorgath, Ari, Peja, you may act at your leisure.
[/sblock]
 

Nightbreeze

First Post
[imager]http://users.gmpexpress.net/adkohler/game/Doorgath_100_120.jpg[/imager]

As a roaring column of fire appears at the back of the undead corpses, Doorgath grins. The elemental slams his fists upon the nearest enemy, among a cloud of flames
[sblock=fire elemental]
Full attack: 2 slams +21, 2d8+8 bludgeoning, 2d8 fire damage, reflex save dc 24 or catch fire for 1d4 round[/sblock]

Then the dwarf raises his hand and shouts:
D'ya like that???? Let's add some more fire!!!!
As he brings down his hand, a second column of blazing flames hits down from the sky, scorching the undeads.

[sblock=flame strike]
damage=50, http://invisiblecastle.com/find.py?id=805102
[/sblock]
 

Voidrunner's Codex

Remove ads

Top