Vyvyan Basterd
Adventurer
Just saw the movie today. Movies like this make me want to play a game that tries to capture the feel of the movie. What system(s) best model the action sequences? What tips do GMs experienced in this type of game have for those of us looking to add this kind of thrilling action to any of our games? And, how do you keep this kind of action going in a campaign without it becoming tired?
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