reanjr
First Post
I've created a tweak to represent injuries. Comments are welcome. The injuries option imposes limits to how many healing surges can be regained simply by taking an extended rest.
The Problem
From a narrative perspective, the game does not support any way for injuries to last beyond a single day under normal play. Coming out of the wilderness battered and bruised is an important narrative trope that is hard to emulate. Healers are another important trope that becomes mostly irrelevant when an individual can restore perfect health with six hours of rest.
The Solution
Concerns
The Problem
From a narrative perspective, the game does not support any way for injuries to last beyond a single day under normal play. Coming out of the wilderness battered and bruised is an important narrative trope that is hard to emulate. Healers are another important trope that becomes mostly irrelevant when an individual can restore perfect health with six hours of rest.
The Solution
- player characters get an injuries statistic, tracking total healing surges, used healing surges, and injuries
- healthy characters have 0 injuries and 0 used healing surges
- when taking an extended rest, the number of used healing surges is reduced to the number of injuries; injuries have no other effect
- complete rest for a full day removes one injury
- every time a healing surge is used to regain hit points, increase the number of injuries to one half the number of used surges
- regeneration to full hit points also removes all injuries
Concerns
- how will this play out with leaders who use their healing surges mostly to heal others
- may throw regeneration out of balance if it is available only to some players