CleverNickName
Limit Break Dancing (He/They)
When my gang gets together to play D&D, I am normally the DM. But on the rare occasion that I roll up a PC, it is almost always a cleric...even back in the red box days, when clerics sucked.
It is wonderful that WotC has opened the valve a little wider on the flow of new information...instead of a dripping faucet, we've got a nice steady trickle of scoops and art. Which is awesome, and I'm not complaining. But if I could make a request, the one thing that I would like to see more than Random Monster X or New Class Y, is some crunch about gods. Because so far, we've been shown little more than a list of names and a description of their hometowns.
EDIT: A compiled list of deity names, along with their speculated portfolios, can be found in this thread.
My biggest questions:
How restrictive is alignment, regarding deities and their followers?
Do gods still have domains? if so, do they still have granted powers? spells?
Are favored weapons still in?
What about other "favored" things...favored spells, favored skills, favored races?
Are there special rituals keyed to each deity in the pantheon?
Do non-divine classes have a reason to follow a particular deity, other than fluff?
Divine ranks? Divine powers?
Do gods have stat blocks? Can you "kill" a god? Can you "become" one?
And it's not just about playing a divine spellcaster, either. When I'm developing a new campaign, I almost always start with the pantheon...to me, nothing showcases a culture more comprehensively than its religion. So having some information on how to create gods would make world-building much smoother.
It is wonderful that WotC has opened the valve a little wider on the flow of new information...instead of a dripping faucet, we've got a nice steady trickle of scoops and art. Which is awesome, and I'm not complaining. But if I could make a request, the one thing that I would like to see more than Random Monster X or New Class Y, is some crunch about gods. Because so far, we've been shown little more than a list of names and a description of their hometowns.
EDIT: A compiled list of deity names, along with their speculated portfolios, can be found in this thread.
My biggest questions:
How restrictive is alignment, regarding deities and their followers?
Do gods still have domains? if so, do they still have granted powers? spells?
Are favored weapons still in?
What about other "favored" things...favored spells, favored skills, favored races?
Are there special rituals keyed to each deity in the pantheon?
Do non-divine classes have a reason to follow a particular deity, other than fluff?
Divine ranks? Divine powers?
Do gods have stat blocks? Can you "kill" a god? Can you "become" one?
And it's not just about playing a divine spellcaster, either. When I'm developing a new campaign, I almost always start with the pantheon...to me, nothing showcases a culture more comprehensively than its religion. So having some information on how to create gods would make world-building much smoother.
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