Insanely high powered entities from my storyline/ Gods and Monsters update


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RPWT

Explorer
It's sad to see your new work and my first post was gone by Databack.Will you repost them ? And will you post other Aspects and Guardians?
 



Saw that, that utterly blows, np I make backups, the Ultimate is reposted and I will be posting my other creations soon, got my Campaign's Supreme Being: Thychen the Aspect of Time, a couple of other Aspects, Taccien the Aspect of Victory, Syno the Aspect of Id, and Ithen the Aspect of Wind, as well as a couple of Eschatolic Dragons and a couple more Hyperboreans, the High Councilmember and the Obsidian Sentries. Maybe I'll one day put the Akashic, a being known as Gamma in writing, but stay tuned got some fun stuff coming soon.
 
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Neutronium Leviathan

The Building Blocks of the Great Red Wall, the Sentinels of Time
-------------------

You see an endlessly massive wall of orange red light the horizon across floating in the space in front of you, barring your path. As you approach it's massive gravity well pulls you in, and you find yourself falling toward it’s mass. The megalithic neutronium bricks in which it is made from, gray non Newtonian metal, bubbling and blistering, burn white hot, irregularly sized and shaped but each hundreds of feet across and made to fit together like a jigsaw puzzle. The blocks in front of you suddenly break free from the rest of the wall and free of one another independently, quickly they move around you and light up with harsh and blinding X-Ray light. Suddenly, you realize you are surrounded by thousands of the largest Neutronium Golems you have ever seen. ‘Surrender or be annihilated’ they command, their voice monotone and gravelly but boomingly reverberating and full of authority. Concern washes over you, and it becomes hard to move and impossibly hot.


Neutronium Leviathan
Titanic Construct (Extraplanar)

Hit Dice:
4000d1000 +5,242,880 (9,242,880 hp)
Initiative: +1,332 (1,333 Gravitic Mastery)
Speed: Superluminal (5,621,108,587 ft/perfect)

Armor Class: 7,211 (+1,333 Gravitic Mastery, +5,885 Natural, -16 Size, -1 Dex)
Flat-Footed: 7,211 Touch: 1,326


Abilities:
Str: 550 (+270)
Dex: 9 (–1)
Con: -
Int: -
Wis: 11
Cha: 1

Space/Reach: 120/ 160
Base Attack/Grapple: +3,333/ +3,603
Attack:
Slam:
+3,603 melee , 2 attacks

Damage:
Slam:
122,880d10+1603 (614,400)

Special Abilities:
Gravitic Aura, Heat Aura, Pulsed X-Ray, Gamma Ray Burst, Starquake, Nesting, Dead Magic Zone, Crush, Interlocking Construction, Starflight

Special Qualities:
Accretion, Construct Traits, Damage Reduction 1500/--, Darkvision 60, Immunity to Magic, Low Light Vision, Magnetar, Superluminal, Unearthly Construction

Saves: Will 1,333, Ref 1,333, Fort 1,333

Alignment: Always Neutral
Organization: Solitary, Pair, Squad (1d4+2), Wall (3d20+4), Tower (20d10+10), Fortress (20d100+100), Citadel (1000+)
Environment: The Infinite Expanse of the Pleroma
Cr: (Estimated) 400

The Building blocks of the temples, citadels and walls of the Time Lord’s domains, Neutronium Leviathans are the most powerful constructs in existence.

Combat:

The Personal Sentinels of the Mighty Time Lords, they are the last line of defense and vanguard of the Aeons when such things are called for, their immense forms, dead magic auras, interlocking bodies, powerful attacks and incredible gravitic auras make them tough to beat for all but stage 3 Demiurges and above. They are straightforward combatants, unleashing their strongest attacks outright onto the strongest foes, if grouped they will interlock with other Neutronium Leviathans forming massive walls and creating near impassible gravitic wells. If surrounded they will unleash their Pulsed X-Ray, if facing a single combatant they will attempt to unleash their Gamma Ray Burst upon them, if pulled into melee they attempt to pulverize foes into oblivion by repeatedly smashing them with their bulk.

Abilities

Accretion:
Anyone striking the Neutronium Leviathan must make a DC 3,613 Strength Check every round to retrieve it’s weapon or appendage as titanic gravitic forces threaten to tear limb from body, this check alone is multiplied by the number of Neutronium Leviathans Interlocked at a given time.

Damage Reduction: A Neutronium Leviathan has a hardness of 1,500, this number is multiplied by the number of Leviathans interlocked at a given time

Fast Healing: Incredible gravity heals the damage done to a Neutronium Leviathan by 1,500 per round

Gravitic Aura: The Gravity well around a Neutronium Leviathan is so great that it appears to be a small Neutron Star from a distance with a massive gravity well surrounding the immediate area it inhabits, from a radius presented below it deals the following each round
· 320 ft: 10% Max Hp Drained, Death DC 3,613
· 960 ft: 2% Max Hp Drained, Death DC 3,613
· 3,200 ft: Unconscious DC 3,613
· 9,600 ft: Stunned DC 3,613

Gravitic Mastery: The Neutronium Leviathan is not subject to gravity, including it’s own. It can freely control the ebb and flow of it’s own gravity and the gravity around it granting it a +1,333 Elemental Mastery bonus on Armor Class, Attack Rolls, Ability Checks, DCs, Initiative and Saving Throws

Heat Aura: Unimaginable cosmic energy and nuclear power radiate off of the Neutronium Leviathan incinerating those who come too close
· 320 Miles: 1,000d1,000 Divine Fire damage (500,000 average)
· 960 Miles : 250d1,000 Divine Fire damage (125,000 average)
· 3,200 Miles: 64d1,000 Divine Fire damage (32,000 average)
· 9,600 Miles: 16d1,000 Divine Fire (8,000 average)

Immunity to Magic: Neutonium Leviathans are utterly immune to all forms of magic that allow a spell resistance

Dead Magic Zone: All Magic ceases to function within 100 ft of a Neutronium Leviathan, this number is multiplied by the number of Levithans interlocked at the given time

Magnetar: Once a Leviathan has identified a target for termination it is inextricably linked to the Leviathan and it cannot escape. No matter how fast the being moves, even manifold times the speed of light, the Leviathan moves relative to their two positions, even across time or dimensions. Treat as Spell Stowaway and tether attuned to any method of movement.

Pulsed X-Ray: Each Round as a Free action the Leviathan may produce a Pulsed X-Ray, this wave targets all foes within a 16,000 miles and deals 2,000d1,000 Divine Fire damage (average 1,000,000) with no save

Gamma Ray Burst: As a Standard Action on a round that the Leviathan does not use it’s Pulsed X-Ray it may opt to fire a devastating Gamma Ray Burst, the strongest naturally occurring beam of energy within a given universe, it’s accretion disk narrows and it fires a massive beam of charged particles in a line with a 60ft radius base and a range of one Light-Round (5,621,108,587 ft), this beam deals 8,000d1,000 Divine Fire damage (Average 4,000,000) with no save

Interlocking Construction: Neurtronium Leviathans are made like giant bricks in the walls and citadels of the Time Lords, each feeding off the strength of the others. It’s Damage Reduction, Dead Magic Zone, Fast Healing, Accretion, and Natural Armor are increased by amount of Leviathans Interlocked (two would have a 3,000 Fast Healing and Hardness, a Natural AC of 11,770, an Accretion DC of 7,226, and a Dead Magic Zone of 200 feet) when interlocked however, the Leviathan must be stationary, it cannot move and this supersedes it’s Magnetar ability. As Time is a triviality to the Time Lords, many times they will have many hundreds of thousands of these insane beings forming walls around their Universes protecting them from all but the most incredible of threats.

Crush: If an opponent is standing on a solid surface when struck by a Neutronium Leviathan’s Slam attack, the Leviathan deals double damage

Nesting: If a Neutronium Leviathan is destroyed it shatters into 16 Neutronium Golems

Starquake: When destroyed a Neutronium Leviathan explodes into a massive blast not unlike a Type 1a Supernova. Other Leviathans are immune to the following effects. It deals the following:
· 2,500 Miles: Disintegration DC 2,010, 40,000d6 Fire Damage (average 120,000), 100,000d6 (average 300,000) Kinetic (falling) damage +100,000 ft pushback, 1000 Radiation
· 8,000 Miles: 40,000d6 Fire Damage (average 120,000), 100,000d6 (average 300,000) kinetic damage +100,000 ft pushback, 1000 Radiation
· 25,000 Miles: 100,000d6 (120,000) Kinetic damage +100,000 ft pushback, 1000 Radiation
· 30,000 Miles: 10,000d6 (30,000 average) Kinetic damage +10,000 ft pushback, 100 radiation
· 35,000 Miles: 1,000d6 (3,000 average) Kinetic damage +1,000 ft pushback, 10 radiation
· 40,000 Miles: 100d6 Kinetic damage +100ft pushback, 1 Radiation
· 1 Light Round: 10d6 Kinetic damage (30 average) 10 ft pushback, planetary disturbances (hurricanes, emp like effects, satellites knocked out of orbit etc)

Unearthly Construction: These Leviathans are fashioned by the Time Lords and other Transversal entities, they use d1000s for health and always have maximum hp per hit dice

Superluminal: Neutronium Leviathans move at the speed of light, 5,621,108,587 feet per round.

Starflight: A Neutronium Leviathan can reach any destination in the Multiverse in 3d20 minutes
 
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Syno should be up in the next day or so, he's a bit weaker than the other Aspects presented here but he is still pretty freaking bad ass. Not trying to break my own arm patting myself on the back, just hope you guys enjoy, all three of you who still come here. :p
 

The Akashic Aspect of the Id: Syno

Sin, The Aspect of Slaughter, The Lord of the Beasts, The Aspect of Desires
-------------------

You look in the mirror, and standing behind you is a beautiful man with blackish blue hair and deep red eyes. He looks directly at you and smiles. You turn around and there he is, even though you felt no magic, felt nothing, but here he is. He mutters a single word under his breath, and smirks, and you feel something deep stir within you, the world, the universe itself grows bright and beautiful. You feel at peace, no you feel at total satisfaction. You don’t know what happened but your now kissing him, making love to him, killing for him, you hear his laughter, thousands dead, your life is becoming a blur, time seems meaningless, how long has it been... what is even happening?


High Lord - Stage 2
Macro-Tiny Outsider (Extraplanar)

Hit Dice:
[2000d1000 +1,800,000] x1000 (∞/3,800,000,000 hp)
Initiative: Always Acts First/ +2,500 (+900 Dexterity +400 Divine, +400 Chaos, +400 Insight, +400 Profane)
Speed: Superluminal

Armor Class: ∞ /5,400 (+900 Deflection, +900 Dexterity, +400 Chaos, +400 Divine, +400 Insight, +400 Profane, +2,000 Natural)
Flat-Footed: 3,100 Touch: 4,500

Abilities:
Str: 1,800 (+900)
Dex: 1,800 (+900)
Con: 1,800 (+900)
Int: 1,800 (+900)
Wis: 1,800 (+900)
Cha: 1,800 (+900)

Space/Reach: 1500 ft./ Infinite
Base Attack/Grapple: +2,000/ +6,000

Attack:
Expression of Power+ Bleeding Effect+ Bane+ Nemesis:
Infinite/ +6,000 melee or ranged touch attack, 15 attacks (doubling each round against same foe) avoids defenses

The Windsickle Always hits/ +7,000 Melee or Ranged, Infinite Attacks against those without Slipstream or Transtemporal, 15 attacks (doubles each round against the same foe) (Infinite attack bonus to hit)

Claws/Teeth: Always hits/ +6,000 Melee, Infinite Attacks against those without Slipstream or Transtemporal, 45 attacks (doubles each round against the same foe)

Damage:
Expression of Power+ Bleeding Effect+ Omnific Bane+ Nemesis:
24,000d1000+4,000d1000 Bleed, +4,000d1000 Bane+ Nemesis x10 (960,000,000 Unblockable Divine Damage+40,000,000 Bleed+40,000,000 Bane, all damage doubles every round against the same foe) or 1,440,000,000 and 60,000,000 Bleed and 60,000,000 Bane with a Melee touch attack.

The Windsickle: Infinite Damage, Always Hits

Claws/ Teeth: 8000d1000+900 x4 x10 (320,036,000) 1,440,000,000 Unblockable Divine Damage and 60,000,000 Bleed and 60,000,000 Bane with an unarmed Melee attack.

Special Abilities:
Alter Reality (650th level spells
Divine Aura (All Creation)
Omnific Might

Special Qualities:
Cosmic Consciousness (All Creation), Cosmic Firmament, DR 1,000,000/--. Divine Bonus +400, Godly Realm (2 Universes), Immortality, Immunity to Natural and Magical Effects, SR 1,210, Spell Reflection, Star Flight

Saves: Cannot fail/ Fort+ 5,000 Ref +5,000 Will +5,000

Skills: Omnicompetent and Maven, all skills= 2,403 + Relevant Ability Modifier

Metamagic: As Time Lord but 650th level casting

Divine Abilities: Chaotic Body, Chaotic Mind, Chaotic Soul, Chaotic Spirit, Profane Body, Profane Mind, Profane Soul, Profane Spirit, Perfect Initiative, Blood Rage, Force Field, Bane Effect (6) Quantum Effect, Blood Boil, Goetic Blood, Postcognition, Moonstruck, Precognition, Unknowing Body, Unknowing Mind, Unknowing Soul, Unknowing Spirit, Uncanny Cleave, Unbridled Rage, Forked Tongue, Razor Tongue, Anyfeat x6

Cosmic Abilities: Apostasy, Anaretic, Slipstream, Spell Amplification, Divine Nescience, Nemesis, Cosmic Goetia, Bloody Effect (6), Cosmic Shields, Dominance, Cosmic Consciousness, Cosmic Bane Effect, Abrogate, Elusion, Legion, Nullification, Thralldom, Unearthly Reach, Unearthly Effect, Spirited Away

Transcendental Abilities: Divine Nullification, Digestio, Natural Damage Induction, Paradox, Multidimensional, Perfect Defense, Transversal, Transcoporeal, Transfinite, Transmortality, Transtemporal, Transversal, Transcendent Bleeding Effect (6), Transcendent Goetia, Transcendent Bane Effect, Transillient Fort/Ref/Will, Transattack Period

Omnific Abilities: Indissoluble, Omnipresent, Omni Eye, Omnific Shields, Cosmic Nullification, Omnific Goetia, Omnific Toughness

Metempiric Abilities: Words of Chaos

Alignment: Beyond Alignment
Equipment: The Windsickle
Environment: The Crystalline Eyrie of the Akasha
Cr: 2,666
ECL: 4,000


Syno is the Akashic Aspect of the natural world. He is what remains when chaos takes it’s natural order. He can be most easily described as the monsters of the world incarnate, he is truly terrible, he rapes, slaughters, kills without mercy, dominates all around him. Unlike most beings of his level, he deliberately takes delight in accessing mortal worlds and walking among their inhabitants sowing discord and fear, creating strange monsters unseen by the world, keeping his power at such a level that the priests and gods of a world believe they can defeat him, just to have their entire pantheon ripped asunder by unimaginable cosmic force.

He, strangely, finds sympathy in human plight though, and will often use his abilities to help those he’s taken a liking to, why he does this is a mystery, and it has been surmised that his motives are far less chaotic than they appear.

Combat:

Syno opens combat by inciting rage into all his opponents, forcing them to fight on his terms, then splitting into his human and bestial manifestations, his humanoid side opens with multiple swipes from his Windsickle, The Windsickle being enormously powerful is usually enough to destroy most would be attackers in an instant, but he does sometimes like to let the fight drag on. His bestial side opens with a wave of metempiric force from his Rraagh Syllable of Chaos and unleashes a barrage of slashes and bites at his foes each grossly empowered by his Nemesis, Bane, and Quantum Effect abilities, “The Beast” does this every round staying in a rage the entire fight.

If Syno is not attempting to kill a foe outright, he may opt to instead toy with his opponent mocking them with cruel words using his Forked and Razor Tongue abilities to humiliate his foe for several rounds; accenting this with a swipe of his claws or a blast from his Expression of Power thrown in for measure here and there.

He uses his Post and Precognition abilities to seek the sinful desires of his foe and exploits them, creating a Paradoxical version of themselves to keep them occupied while he destroys them. Those that attempt to strike him find that he is impossible to hit due to his Perfect Defense, and Cosmic Nullification abilities, and that he is surrounded by a barrier of nearly indestructible force.

Even if this is destroyed, he remains calm throughout the fight, shrugging off all attacks from manufactured weapons and spells due to his Natural Damage Induction, fully healing after every blow due to his Indissoluble abilty, and casually deflecting blows at times and seemingly not caring about other blows striking him due to his Omnific toughness and Elusion abilities.

Those that manage to wound him find sun sized beasts of unspeakable horror and Nehaschimic dragons form from the mercury like substance that is his blood.

If facing a foe that can somehow actually hurt him, he uses his Omnific Bleeding Effect to drain them dry whilst simultaneously gaining temporary health. Under very few circumstances will Syno split into his 6 constituent Time Lords, but will do so as a last ditch effort. He rarely if almost ever uses magic or summons his Neutronium Golems in a fight.

Words of Chaos: Syno is the master of lesser desires, the desires of the world. Though he is an Aspect of Creation, he is considered to be one of two so called lesser aspects, these include Syno, Aspect of the Id and Rei Aspect of Fire. These beings are essential and unimaginably powerful beings but were created by Thychen to be deliberately defeatable by the most powerful of beings, Kosmic stepping stones to the Time Lords beckoning them to reach ever new heights. He has control of several Syllibles of Chaos, small parts of words each with terrifying and undaunting effects superceding what beings born of creation can cope with as they are able to bend the laws put in place by the supreme being. Syno knows 7 Syllables of Chaos, pertaining to Violence, Lust, Vainglory, Pride, Greed, Hunger, and the Akashic Growl, and 1 Word. Unless otherwise specified, there are no saves against these abilities. They are as follows:

-Im: The Syllable of Violence and the name of the Time Lord aspect of Syno controlling it. Im incites war, reopens ancient feuds, and causes havoc, it also can suppress these feelings, or more malevolently, can be used to temporarily suppress such feelings and unleash a veritable tidal wave of violence at a later date. Im appears as a huge man with a beard of fire seemingly cast of pure orichalcum wielding a massive hammer.
-Uhn: The Syllable of Lust, causes any who hear the syllable to become infatuated with whatever Syno wishes, usually this is sexual, but can pertain to other effects as well. This can cause hated enemies to fall into each other’s arms, people to become infatuated with undead, golems to suddenly feel attachment or sexual desire or any other imaginable anathema effect Syno so desires, as he is not single faceted this can be used for good as well. This Syllable appears in Time Lord form as a beautiful woman with perfect hips and voluptuous breasts with a stern and general like demeanor and sparkling silver and gold hair.
-Eff: The Syllable of Vainglory: This Syllable causes one to become utterly in love with themselves, and all they have done. This can be used to create confidence in a being but is usually used to cause the person some fall or to lead them to ever self-destructive behavior. This Syllable appears as a beautiful and thin man wearing skin tight plate mail seemingly made of purple silver, wearing make up, surrounded in vibrant and beautiful light, androgynous and utterly callous.
-Haa: The Syllable of Pride, this causes all being that hear it to become full of their false divinity. This can make beings achieve great heights but makes them see their way as the will divine, placing their goals above all else. This Syllable appears as a golden statuesque man with flowing white kingly robes and hair and armor made of light.
-Griin: The Syllable of Greed, this leads to obvious things such as theft and robbery but can literally turn being who might otherwise become divine into nothing but petty criminals, at it’s worst it can destroy whole universes making beings put profit above all else. This appears as a miserly old man made of pure orichalcum polished like a mirror, not unlike a Sadim, and sitting in a vast and floating planet sized ball of gold coins goblets and gems hundreds of feet long.
-Omn: The Syllable of Hunger, this leads beings to addiction, to the point that over time they ruin themselves due to it. It can be used again, to help, but rarely. This appears as a naked, morbidly obese being the size of a supernova seemingly made of amorphous flaps of skin and fat, within the folds of flesh many millions of akishra live and strike out at those who get too close attempting to pull in anything they can feasibly grasp.
-Rrrraagh: This Chaos syllable is a growl, when uttered it creates a flash of white light and crude letters of dark but rainbow energy seemingly scratched by unknown hands in thin air, it incites a wave of Chaos seals from it’s central point, placed upon it by The Supreme Being at the beginning of time to seal it’s power and check the ancient forces who once abused it's power. This Syllable would be a fully fledged word but it simply conveys a meaning vice a true concept. It can be used in a myriad of ways, from blocking an attack to blasting a foe with unbridles force. There is no save against this ability Syno needs only perceive you in some fashion, and those struck by the Chaos Syllable take 4,000d10,000 unblockable Metempiric Damage and it can block 4,000d10,000 damage when used defensively. This is a free action to use but Syno cannot use other Chaos words when using this and it’s damage and other factors are not increased by other abilities such as Telluric Effect or Quantum Effect, though regularly used by Syno it is more of a last ditch effort and harrying ability for him, however his second Manifestation, “The Beast Within” Uses this ability each and every round, simply screaming in the Akashic tone at the top of his lungs.
-Temeros: The Chaos Word of the Natural Order, Right through Might, Might of mind, might of body, might of will. This ability can make miraculous impossible battles possible if only because one being is too stubborn to quit. It allows Syno’s constituent parts to be Fully fledged Time Lords, it allows, him to focus his true hatred and energy on any being he sees fit, and allows him to at DMs discretion fully recover from death, regain hp, strike impossible foes, explode into rages that may increase his stats tenfold, and do any other seemingly impossible feat, this however, is not certain, it is an akashic word of order though chaos and chaos never being controlled, an akashic word for uncertainty.

Postcognition/Precognition: Though Syno has actively chosen to not perceive the future, he can keenly assess any being who approaches him. Opponents must make a DC Will save vs Syno knowing your Plots, Motives, Goals, and complete history.

Paradox: Syno can create a negative version of his opponents, making them face themselves, if killed by these attackers, they replace their originals and become permanent, imbibing in all the lesser pleasures the deity once denied themselves from theft, to debauchery, to Deicide. If the killed being already imbibed in such things they simply are reincarnated into the new form at the end of the battle and are friendly to Syno.

Apostasy: Syno, though the imbodiment of basal desires and ideals has no Alignment and simply just is. He is immune to all Alignment-based effects

Alter Reality: As a Swift Action, Syno may duplicate the effect of any spell of level 650th or lower or any Epic Spell with a DC of 1,623 or lower. All spells have no cap, deal d100 damage in place of their normal die-size, and deal pure Divine damage. (Thus, a simple Fireball cast by Syno would deal 2,000d100 Divine Damage before any modification by Metamagic). These effects have a DC of 830+Spell Level

Cosmic Consciousness: Syno perfectly perceives the entirety of Creation at all times.

Indissoluble: Syno begins each round with full hp, regenerating all damage done.

Legion: Syno can separate into his six constituent Aspects: Violence, Lust, Vainglory, Pride, Greed, and Hunger. Unlike others with this ability, these are all fully fledged Time Lords in their own right with abilities relating to their designated concept.

Cosmic Nullification: Syno Abrogates all opponent’s Feats, Divine Abilities and Cosmic Abilities within his Divine Aura (100 Billion Lightyear Radius)

Godly Realm: Syno’s Godly Realm encompasses All Creation (the entirety of two whole universes, 100 billion light years in radius). Any enemy facing him from within suffers a -400 Divine Penalty on Armor Class and all rolls as cosmic forces of unspeakable potency prevent them from harming the Aspect of Id

Unearthly Reach (Ex): Your reach is equal to the range of your divine aura

Unearthly Effect (Ex): All Effect powers ranges are increased to the range of your divine aura. Lines and ray effect powers have a range equal to line of sight. This coupled with Cosmic Consciousness gives effect power ray and lines Infinite range. (This allows Syno to strike foes across the vast emptiness of the Pleroma which spans many trillions of ‘Creations’ in distance)

Elusion: Syno can ignore the effects of any affect by making a Reflex Save equal to his attacker’s ECL

Spirited Away: When the final blow strikes him dead, he is instead transported back into the Supreme Being’s Impenetrable realm of Kuvachim.

Goetic Blood: When Syno is injured his blood becomes monsters, he can summon a monster of up to ½ his HD when he takes damage, these cannot be Divine beings or Time Lords

Cosmic Goetia: when injured, for every 100 damage taken can suumon 1 CR or beings up to his HD, these can be anything including Abominations, Macrobes, Neotic Dragons and Deities, but not cosmic entities, Elder Gods or Adamic Dragons

Trascendent Goetia: Can Summon 1 CR of beings for every 1000 damage taken, up to double Syno’s HD. These Can anything including Entities, Mega Sized creatures, Cosmic Beings, and Adamic Dragons, they cannot be Transcendent beings, Demiurges, or Nehaschimic Dragons


Omnific Goetia: Can Summon 1 CR of beings for every 10000 damage taken, with no Hit Dice limit. These Can anything including Anomalies, Transcendent Beings, Giga and beyond sized beings, and Nehaschimic Dragons, they cannot be Pleromic Phenomena, Time Lords, Eschatolic Dragons

Omnipresent: Syno’s Divine Aura encompasses All Creation (100,000,000 Llghtyear radius)

Starflight: Syno can reach any destination in the Multiverse in 1d3 minutes (3 minute with Omni Eye)

Slipstream: Syno cannot be undermined by time travel and is immune to Temporal effects

Spell Reflection: Any spell which fails to penetrate Syno’s Spell Resistance is reflected back upon the caster, modified by 328 levels of Metamagic of Syno’s choosing

Telluric Effect: Syno’s Effect-abilities double in power every time he uses them against the same opponent consecutively

Transcorporeal: Syno cannot be physically injured by any matter native to (His) Creation

Transversal: Syno’s reach is equal to his Line of Sight allowing him to strike across the Kosmos

Blood Boil: Syno incites all foes into a rage against him. Forcing them to fight stupidly, and unable to access higher thought or ability, All enemies within his Divine Aura must make a DC 5,010 Will save or be flung into a violent rage unable to use abilities that require complex thought or patience

Unbridled Rage: Syno’s alternate Manifestation, ‘The Beast Within”’s Strength and Constitution increase by +2 every round.

Digestio: Gain the best ability scores of fallen foes. (simplicity’s sake 1800)

Natural Damage Induction: Can only be damaged by Natural attacks (Spell like, extraordinary or supernatural abilities and natural weapons such as claws)

Summon Neutronium Golem: At Will can summon 2d1000 Neutronium Golems with 100% success, these creations are permanent and function in all ways as the Neutronium Golem described in the IH Epic Bestiary 1.

Transmortality: Syno cannot be permanently destroyed by any means, he is truly beyond mortality

Transillient Fortitude: Syno Cannot fail Fort Saves (Does not Stack with Invincibility)

Transillient Reflex: Syno Cannot fail Reflex Saves

Transillient Will: Syno Cannot fail Will Saves

Transattack Period: Attacks per round double every round as long as you continue to attack the same target. (coupled with Telluric effect makes this terrifying)

Transtemporal: Syno receives infinite actions against any opponent without the Slipstream ability and receives triple actions against opponents with the Slipstream ability

Transversal: Syno can attack any target he can perceive (All Creation) regardless of distance)


Profane: Syno gains a +400 Profane Bonus to AC and a Profane bonus to DCs, Saves and Attack Rolls equal to his Wisdom Modifier (+900)

Unknowing: Syno gains a +400 Insight Bonus to AC and a Insight bonus to DCs, Saves and Attack Rolls equal to his Wisdom Modifier (+900)

Chaotic: Syno gains a +400 Chaos Bonus to AC and a Chaos bonus to DCs, Saves and Attack Rolls equal to his Cha Modifier (+900)

Quantum Effect: Deals x4 Damage with all attacks

Omni Eye: Syno always uses the most favorable result of a die roll, while all opponents within his Divine Aura (All Creation) use the lowest possible result for all die rolls, this ability negates the Inner Eye and Evil Eye abilities.

Multidimensional: Syno can split into two manifestations of himself both with equal power. One, called ‘The Beast Within’ Looks like a feral bestial fur covered and naked Syno covered in blood, he uses his claws and teeth is absolutely insane and has no regard for niceties whatsoever, happily raping, killing, and slaughtering millions on a whim.

Perfect Defense: Syno cannot be struck in combat unless his opponent has Unearthly Weapon Focus

Dominance: Creatures with 1/3rd Syno’s HD automatically fail all saves against his abilities.

Nemesis: Syno deals x10 damage to a single foe in existence, as the Lord of Hate he is able to choose a new foe each round as a free action, though he still may only have one foe selected at a time.

Omnific Bane: Adds an additional 2d1000 Omnific Damage per hd of Syno with Effect powers against all hated foes, being the Lord of Hate, this applies to all enemies.

Omnific Shields: Syno is protected by a near impenetrable barrier of pure Omnific force. This protects Syno from the first 50,000,000 damage done to him and regenerates 1,000,000 hp per round. All effects and attacks hit this effect first and nothing short of Syno’s Expression of Power can destroy this barrier without first dealing the necessary damage to the barrier first.

Omnific Bleeding Effect: Deals d1000 Bleeding Damage repeating each round until magically healed, this damage can affect beings with Regeneration, stacks and heals Syno an equal amount to the bleed damage dealt.
· Beam 4000d1000 x4 (16,000,000) Divine Damage, Line of Sight/ 242,400 ft. Ray, No Save
· Blast 2000d1000 x4 (8,000,000) Divine Damage, 242,400 ft. Range, 15,150 ft. Radius, Ref Save (DC 5,010) for ½
· Blood 3000d1000 x4 (4,000,000) Divine Damage, Ref Save (DC 5,010) Negates
· Breath 2000d1000 x4 Divine Damage (48,000,000), 15,150 ft. Cone or Line of Sight/ 30,300 ft. Line, Ref Save (DC 5,010) for ½
· Hand 6000d1000 x4 (24,000,000) Divine Damage, Melee Touch, No Save
· Immolation 6000d1000 x4 (24,000,000) Divine Damage, affects All Creation, Ref Save (Dc 5,010) for ½
· Storm 1000d1000 x4 (4,000,000) Divine Damage, affects All Creation, Ref Save (DC 5,010) for ½
· Strike 1000d1000 x4 (4,000,000) Divine Damage on each attack
· Wrath 2000d1000 x4 (8,000,000) Divine Damage, 15,150 ft Cone, Will Save (DC 5,010) Negates


Expression of Power: Treated as an Effect power, dealing 6x HD d1000 of Omnific Damage, this appears like the Syno has created a new star upon the point of impact and in fact actually will create a real sun if the Syno so chooses, however it's color is deep cherry red and seems to shed almost black hellish light upon all within it's vicinity, this replaces melee and ranged attacks if better and avoids all mundane or magical defenses and cannot be negated though Learned Ability Immunity, Thelemic Damage Induction, or similar damage blocking powers. Miss chances due to concealment, armor class, or other abilities work properly.
· Beam 24000d1000 x4 (96,000,000) Divine Damage, Line of Sight/ 242,200 ft. Ray, No Save
· Blast 12000d1000 x4 (48,000,000) Divine Damage, 242,200 ft. Range, 15,150 ft. Radius, Ref Save (DC 5,010) for ½
· Blood 6000d1000 x4 (24,000,000) Divine Damage, Ref Save (DC 5,010) Negates
· Breath 12000d1000 x4 Divine Damage (48,000,000), 15,150 ft. Cone or Line of Sight/ 30,300 ft. Line, Ref Save (DC 5,010) for ½
· Hand 36000d1000 x4 (144,000,000) Divine Damage, Melee Touch, No Save
· Immolation 36000d1000 x4 (144,000,000) Divine Damage, affects All Creation, Ref Save (Dc 5,010) for ½
· Storm 6000d1000 x4 (24,000,000) Divine Damage, affects All Creation, Ref Save (Dc 5,010) for ½
· Strike 6000d1000 x4 (24,000,000) Divine Damage on each attack
· Wrath 12000d1000 x4 (48,000,000) Divine Damage, 15,150 ft. Cone, Will Save (DC 5,010) Negates

Artifacts:

The Windsickle:
The Favored Son of Thychen, Ithen the Aspect of Wind and Law, once attempted to defeat Syno once and for all in the 3rd of 12 Existences. Ithen, though far more powerful, was unable to cope with Syno’s viciousness and resiliency, his abilities not designed to combat such an uncouth threat. His blade, The Windsickle was ripped from his hands as Syno beat him to a pulp with his bare hands, he now uses the blade as much for a trophy as it’s incredible power. The Windsickle is a large sweeping single edged crescent blade not unlike a massive falchion. It has the entirety of the 3rd Existence, destroyed by Ithen and Syno’s battle absorbed inside of it. It has an effectively infinite Attack Bonus and Damage and, as the name suggests, creates a wind effect that can literally disperse entire universes with a single swipe. It deals full Expression of Power damage to all beings within 100,000,000,000 Lightyears and knocks them to the far edges of that range at speeds far beyond the speed of light, if a foe is not immune to such breakneck speed, they must make a save vs disintegration to avoid being dissolved into subatomic particles. It deals Wind damage equal to a High Lord’s Melee Touch Expression of Power Damage converted to wind damage d1000s if the being has some means of avoiding the infinite damage effect and is considered a +1000 weapon.

His Expression of Power is an “Effect” type

He's traded both his Portfolios and his Integrated Class Features for a ~90 ECL.
He has given up his last three Artifact slots to gain quadruple the allotted Divine Abilities,
 
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