Insight's Agents of Artemis (M&M2E): OOC Thread


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Padreigh

First Post
[sblock=Insight] I would like to keep the Templars out of it. They were formally disbanded and the pope actually declared quite recently (in the late 20th century) that there were only two militant orders (can't find the source at the moment). While of course there are all those conspiracy theories about the Templars still being around, I have a severe personal dislike for the Templars because they have become such a clichée :).

And why reinstate a third order, especially one with a bad reputation, when you have two functioning orders still around? ;)

Regarding the inquisition: While the Congregatio pro Doctrina Fidei could be seen in a way as the successor of the inquisition, the Roman Catholic church is currently sans proper inquisition. I also assume that the church can learn from their mistakes and would stay away fron setting up a new inquisition. (I also already play a witch hunter in a MM2 game on Enworld :) )

I propose the following approach:
- The militant orders train the "divinely" chosen (i.e. those with powers)
- The Societa Jesu takes care of espionage and recon (they have been accussed of that a million times anyway :) )
- If "heavy hitters" are needed, a branch section can request the assistance of Swiss guardsmen, who have recieved special training.

All three "arms" report directly to an appointed council of curia cardinals, who coordinate global efforts. How does that sound? [/sblock]
 



Shayuri

First Post
Name: Juno Reyes
Concept/Archetype:
Power Level: 8
Power Points: 120
Experience Points: 0
Hero Points: 1

[sblock=Description]Juno is an attractive, athletic young woman of Hispanic descent. She has short, dark hair and dark brown eyes that turn yellow-gold when she's using her powers. Juno has a short, slim frame that belies her compact gymnast's musculature. She has a South-American stylized tattoo of a phoenix emerging from flames on her back.[/sblock]

[sblock=Background]Raised primarily by her father in a single-parent home, Juno wasn't atypical of a lot of kids in the inner cities. By the time she was thirteen, she was no stranger to crime, fights, bad grades, gangs, and was most likely on a most inauspicious path in her life. Her father, trying to balance the emotional and financial wreckage of an acrimonious divorce with two jobs and the demands of a rapidly growing child, did the best he could...but Juno was the only thing in his life that could creditably be said to be able to look after itself...so he let her.

All of this changed though, when her grandfather appeared on the scene. Within days the stern, strict old man had taken over the household. (still finishing this)[/sblock]

[sblock=Stats]ABILITIES (26)
STR 14 (20) (4 PP)
DEX 16 (20) (6 PP)
CON 18 (8 PP)
INT 10 (0 PP)
WIS 16 (6 PP)
CHA 12 (2 PP)

SAVES (9)
TOUG +8 (4 Con + 4 feat)
FORT +6 (2 Base +4 Con +0 Feat +0 Power) (2 PP)
REF +9 (4 Base +5 Dex +0 Feat +0 Power) (4 PP)
WILL +6 (3 Base +3 Wis +0 Feat +0 Power) (3 PP)

COMBAT 24
INIT +9
BASE DEF +4 (8 PP)
DEF 18 (10 + 4 Base + 4 Feat + 0 Power)
FLAT-FOOTED 12
BASE ATT +8 (16 PP)

SKILLS 32 SP (8 PP)
Acrobatics +10 (5 ranks + 5 dex)
Bluff +5 (4 ranks + 1 Cha)
Escape Artist +10 (5 ranks + 5 Dex)
Gather Information +5 (4 ranks +1 Cha)
Notice +10 (7 ranks + 3 Wis)
Stealth +10 (5 ranks + 5 dex)

LANGUAGES (2 ranks)
--English, Spanish, Mayan

MOVEMENT
SPEED 30/60/120

FEATS (13 PP)
Attractive 1
Defensive Roll 4
Dodge Focus 4
Favored Opponent (Undead) 1
Improved Initiative 1
Uncanny Dodge 2

POWERS (40)
Comprehend Spirits +1, 2pp
Enhanced Strength +6, 6pp
Enhanced Dexterity +4, 4pp
Strike +2 (PF Mighty, PF Affects Insubstantial), 4pp
Leaping +2, 2pp
Regeneration +7
- Unconscious (1 round) +1
- Injured (5 minutes) +2
- Disabled (1 hour) +2
- Dead (1 Day) +2
Speed +3, 3pp
Super-Movement +3, 6pp
- Slow Fall
- Wall Crawling 2
Super Senses +6, 6pp
- Scent
- See Invisible
- Low Light Vision
- Detect Undead

DRAWBACKS

EQUIPMENT


COST
Abilities [26]
Combat [24]
Saves [9]
Skills [8]
Feats [13]
Powers [40]
Drawbacks [0]
Total [120]
Unspent [0][/sblock]
 
Last edited:


Walking Dad

First Post
David Carmichael was a standard case for an exorcism. A seemingly minor demon possessing a young boy. But the exorcist terribly botched the ritual, not removing the possessing spirit from it's host, but merging it and the boy's soul to an un-separable gestalt.
The pureness of the virgin boys soul seemed to have overwhelmed the spirit side, leaving a faithful young with the abilities of a possessed. The church oversaw his training, concentrating to forge a weapon to fight evil with it's own powers... But how stable is The Host?


PL: 8 (120 pp)

ABILITIES: STR: 18/20 (+4) DEX: 16 (+3) CON: 18 (+4) INT: 10 (0) WIS: 14 (+2) CHA: 14 (+2)

SKILLS: Concentrate 4 (+6), Intimidate 8 (+10), Knowledge (theology) 4 (+4), Notice 8 (+10)

FEATS: Fearsome Presence 3, Power Attack, Tough 3, Uncanny Dodge (Visual)

POWERS: (Power Source of Shadow)
Hellfire Control 9
(Alternate Powers:
Create Object 9,
Teleport (accurate) 5 (PF: Easy, Change Direction, Change Velocity) [20]
Protection 2 (Impervious) [4]
Enhanced Strength 2 [2]
Impervious Toughness 5 [5]
Super-Strength 2 [4]
Darkvision [2]


EQUIPMENT:
-


COMBAT:
Attack +7, Grapple +14, Damage +5 (unarmed), +9 (Hellfire),
Defense +7, Knockback –7, Initiative +3

SAVES: Toughness 9 (9 flat-footed) Fortitude 9 Reflex 7 Will 6

DRAWBACKS:
Holding Back (uncommon, moderate, Host to demonic force, –2 points)

Abilities 30 + Skills 6 (24 ranks) + Feats 8 + Powers 37 + Combat 28 + Saves 13 – Drawbacks -2 = 120 / 120
 
Last edited:

Insight

Adventurer
OK, we've got plenty of submissions now and, since there haven't been any new ones in a few days, I'm going to assume we have all the submissions we're going to get. Given that I have quite a few to go through, I'm cutting off the submissions. I'll try to get through all of the current submissions by the end of this weekend.
 

Insight

Adventurer
2. Yeah, source: moonlight isn't a power source in this case, it's a -1 flaw. I.e. the regen only works outside at night. So, in MM math, 1-1 = 2:1, yes?

The only problem is that a flaw reduces the cost per rank, not the total cost. Powers cannot be reduced below 1pp/rank. So, 2 ranks would still cost 2pp, no matter how many flaws you add. A drawback would reduce the total cost.
 

Insight

Adventurer
[sblock]Name: Juno Reyes
Concept/Archetype:
Power Level: 8
Power Points: 120
Experience Points: 0
Hero Points: 1

[sblock=Description]Juno is an attractive, athletic young woman of Hispanic descent. She has short, dark hair and dark brown eyes that turn yellow-gold when she's using her powers. Juno has a short, slim frame that belies her compact gymnast's musculature. She has a South-American stylized tattoo of a phoenix emerging from flames on her back.[/sblock]

[sblock=Background]Raised primarily by her father in a single-parent home, Juno wasn't atypical of a lot of kids in the inner cities. By the time she was thirteen, she was no stranger to crime, fights, bad grades, gangs, and was most likely on a most inauspicious path in her life. Her father, trying to balance the emotional and financial wreckage of an acrimonious divorce with two jobs and the demands of a rapidly growing child, did the best he could...but Juno was the only thing in his life that could creditably be said to be able to look after itself...so he let her.

All of this changed though, when her grandfather appeared on the scene. Within days the stern, strict old man had taken over the household. (still finishing this)[/sblock]

[sblock=Stats]ABILITIES (26)
STR 14 (20) (4 PP)
DEX 16 (20) (6 PP)
CON 18 (8 PP)
INT 10 (0 PP)
WIS 16 (6 PP)
CHA 12 (2 PP)

SAVES (9)
TOUG +8 (4 Con + 4 feat)
FORT +6 (2 Base +4 Con +0 Feat +0 Power) (2 PP)
REF +9 (4 Base +5 Dex +0 Feat +0 Power) (4 PP)
WILL +6 (3 Base +3 Wis +0 Feat +0 Power) (3 PP)

COMBAT 24
INIT +9
BASE DEF +4 (8 PP)
DEF 18 (10 + 4 Base + 4 Feat + 0 Power)
FLAT-FOOTED 12
BASE ATT +8 (16 PP)

SKILLS 32 SP (8 PP)
Acrobatics +10 (5 ranks + 5 dex)
Bluff +5 (4 ranks + 1 Cha)
Escape Artist +10 (5 ranks + 5 Dex)
Gather Information +5 (4 ranks +1 Cha)
Notice +10 (7 ranks + 3 Wis)
Stealth +10 (5 ranks + 5 dex)

LANGUAGES (2 ranks)
--English, Spanish, Mayan

MOVEMENT
SPEED 30/60/120

FEATS (13 PP)
Attractive 1
Defensive Roll 4
Dodge Focus 4
Favored Opponent (Undead) 1
Improved Initiative 1
Uncanny Dodge 2

POWERS (40)
Comprehend Spirits +1, 2pp
Enhanced Strength +6, 6pp
Enhanced Dexterity +4, 4pp
Strike +2 (PF Mighty, PF Affects Insubstantial), 4pp
Leaping +2, 2pp
Regeneration +7
- Unconscious (1 round) +1
- Injured (5 minutes) +2
- Disabled (1 hour) +2
- Dead (1 Day) +2
Speed +3, 3pp
Super-Movement +3, 6pp
- Slow Fall
- Wall Crawling 2
Super Senses +6, 6pp
- Scent
- See Invisible
- Low Light Vision
- Detect Undead

DRAWBACKS

EQUIPMENT


COST
Abilities [26]
Combat [24]
Saves [9]
Skills [8]
Feats [13]
Powers [40]
Drawbacks [0]
Total [120]
Unspent [0][/sblock][/sblock]

It all adds up fine, but you are at 119pp, so you have 1 more pp to spend.
 

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