M.T. Black
Hero
Hi folks,
I heard Mike Mearls on DragonTalk recently, talking about Forge of Fury. He noted the need to make the dungeon very dynamic, because if you just played it as a room by room monster bash, it would become quite "boring". I've heard similar comments recently about other combat heavy adventures as well.
My question is simple - how do we keep combat interesting in a dungeon? What makes for a compelling experience when there is a whole heap of fighting in front of you?
I heard Mike Mearls on DragonTalk recently, talking about Forge of Fury. He noted the need to make the dungeon very dynamic, because if you just played it as a room by room monster bash, it would become quite "boring". I've heard similar comments recently about other combat heavy adventures as well.
My question is simple - how do we keep combat interesting in a dungeon? What makes for a compelling experience when there is a whole heap of fighting in front of you?