Goumindong
First Post
The irony here is that MMOs could handle wound levels and hit location tracking without a hiccup, since the most complicated PnP system ever devised is child's play for a computer. But MMOs are still very much stuck in the D&D mold - hit points, levels, classes, XP for killing stuff, and so on - and have yet to really break out and explore the options the new medium offers them.
Actually they cannot. The servers are not powerful enough to cope with the strain that it would cause. They have problems enough coping with the current load, let alone increasing the complexity and number of calculations and client-server data transactions.
Single player RPG's and sims can do it, and single player RPGs sims sometimes do, but that is just a question of the type of game you want to be playing rather than any limitations based on computational power.