But aside from "because I say so". Why do you assume that any of these things automatically reveal that you are there? The rules don't say they do. Attacking does. Distracting someone doesn't. All you need to do next is decide why. (By telling stories). This is all Hriston is trying to say, AFAICT.
Telling stories is not ridiculous. It's literally what the game is about. You can certainly change rules to suit your narrative if you like, but there isn't always reason to. Most of the time it is a simple thing (IMO) to come up with a bunch of reasons for why a rule might work like it does.