Paxus Asclepius said:
It looks like the Crystalmists, Jotens, and Hellfurnaces would be good to seize. They're already populated with humanoids and giants (fodder for my caste-system breeding program), should be rich sources of mineral wealth (and, in the Hellfurnaces, enough geothermal power to eliminate the need for imported fossil fuels), and most importantly, are the sorts of dense, impossible terrain that renders superior firepower, whether legions of fireball-wand-carrying wizards or tank battalions, almost completely moot.
EDIT: Looking at the 3rd IR thread, I can see that even this is a tiny seizure. Consequently, I might as well snatch up the Griff and Raker Mountains, and the Dreadwoods, and crown myself king of the goblinoids of Oerik.
The Pomarj, Crystalmists, Jotens, Hellfurnaces, Griff and Raker Mountains and Dreadwoods are yours. You will be a a force to be reconed with Paxus. It's always good to hold the high ground.
devilish said:
Has anyone claimed the Valley of the Mage yet?
Would love to play!
-D
Welcome devilish! It seems we're beginning to get quite a good number of players here. (Though I'll still welcome plenty more people) I was a bit worried we'd be too few, but I think this will turn out well.
And yes, they have been claimed by Xael. If he wants to give it to you, though, it's yours.
What kind of faction would you want to play? What alignments would you want and would you prefer an specialized arcane faction over an industrial Imperial one? If you want to focus on magic, and don't mind being evil, I can throw in Acererak and his Tomb of Horrors and some of the other territories with plenty of undead (like the Cold Marches and Blackmoor). If you want to be good, then the Bakluni (a people similar to the ancient pre-moslem arabs) have a long magical tradition and a very big empire on the edges of the Flannaes. The Bakluni Empire is also close to the Valley of the Mage.
Xael said:
Well, Serpenteye suggested that I could claim it, but it's a bit off from my other areas. I could probably give it to you instead, though I don't know if it's some kind of ûber-valley of doom or something that-every-mage-must-have. I have no idea how valuable it is.
It's a pretty minor territory, relatively speaking.
GnomeWorks said:
Hmm...
Serpenteye, have you considered using the map again? I recall that being a big help in the 3rd IR, and it definitely wouldn't hurt.
Ah yes, the Pomarj... I remember that well.
I might just do that... do you have a list of what's still available, other than the Lortmils? Though I doubt I could pull off what was done last time, I could try.
I will definately use a map for this IR, if I can only find some site for it. It would be almost necessary to keep track of the game.
Ah indeed. The Pomarj... the only faction that was as treacherous as mine and Mr Draco's.
Most territories are still available. The Kevellond League, Greater Nyrond, The Suel Barbarians, to mention a few, as well as all the territories west of the Bakluni (who may or may not be unclaimed as well).
devilish said:
Rats! I read :
>Perhaps Highfolk, The Valley of the Mage, Vesve Forest and The Yatils?
as
>Perhaps Highfolk, The Valley of the Mage, Vesve Forest or The Yatils?
Sorry, my bad!
What else is open?
See above for some suggestions.
Mr. Draco said:
Wow... I drop all the boards but the D20 System board for a long time, due to general business and college starting, and this evening I scroll down on the first page and find this in the "latest threads" collum.
What can I say but it's good to see you around again serpenteye, gw, lichtenhart, and knight otu!
Well, that, and I'm in
I'm so definately in. Though I don't have any ideas at the moment for a faction. Serpenteye, what do you think would be interesting?
Draco!
Hey, it's really great to see you again. Long time no see. Welcome to the IR!
There's a lot of important factions still unclaimed in the Flannaes. The Lortmils are going to be big, as will the Kevellond League, the Bakluni and some of the Empires of the west; Lyrn, Celestial Imperium, The Khanates, Nippon, The Tarquish and Ishtarland. An alliance between a couple of them would be very powerful indeed.
(Generally, like it was in Edena's IR, territories in the Flannaes will be somewhat more valuable than territories of comparable size outside of the Flannaes, but the differences won't be nearly as great in this IR.)
Paxus Asclepius said:
Got any hints? And what exactly was done with the Lortmils?
They were Gnomework's faction, and one of the key factions in the Alliance of Oerth (The Good Alliance, which most of the players of the IR joined). Technology, everything from nano-golem-bullets to nuklear weapons, was their specialty. They were essential in securing the victory of Good in the 3rd IR.
Btw, It seems we're getting quite a bit more Evil factions than Good. Not a bad thing at all, since it will likely keep you from forming too many lasting alliances and make for a lot of intrigue and backstabbing. It should keep the game moving along nicely, but it will make things quite deadly for you.
We still need some heroes, though. Some powerful forces of Good to hold back the tides of Evil, a beacon of light in the darkness. I'm not playing any favorites, Evil has its advantages as do Good, but it would make things more interesting.