Unclaimed Powers List
Hello, everyone.
Using this thread and the previous one, I created a list of unclaimed powers. This may not be entirely accurate, but if there are errors let me know.
UNCLAIMED POWeRS
Irongate (dwarves, gnomes, Oeridian humans, neutral and good) PL 4
The Dwarves of the Iron Hills (dwarves, neutral and good) PL 3
The Grandwood (high elves, wood elves, grey elves, gnomes, halflings, forest beings, neutral and good) PL 3
Onnwall (Oeridian human, dwarven, neutral and good) PL 3
Idee (Oeridian human, dwarven, high elven, heavily good) PL 3
The Kitchen Sink (kitchen sink) PL 2 (I have no idea what the kitche sink is in terms of alignment or species. Maybe it has rust monsters?J
The Elves of the Lost City in the Adri Forest (If released from the artifact’s hold, all elven, evil) PL 4
The Empire of Lyrn (humans of unknown kind, demihumans of unknown kinds, humanoids of unknown kinds, many kinds of monsters from the MM, all alignments) PL 25
The Empire of Erypt (strange humans, genies, many kinds of monsters from the MM, all alignments) PL 35
The Empire of Ishtarland (humans, demihumans, humanoids, genies, all alignments) PL 40
The Empire of the Yuan-Ti (Yuan-Ti, Hempmonalander humans, slaves of all types, evil) PL 30
The Storm-Riders of Hyperborea (humans, small sentient tornadoes, spirits of the earth and sky, demihumans of unknown kinds, humanoids of unknown kinds) PL 35
The Scro Armada of Greyspace (spelljamming scro, evil) PL 30
Hyperborea is the great polar continent north and northwest of the Flanaess.
Lyrn, Erypt, Ishtarland, are all far away on the western side of Oerik, Oerth's greatest continent (of which the Flanaess is the easternmost part.)
The Yuan-Ti Empire is deep within Hempmonaland, although they have an infamous seaport on the coast south of the map.
The Deepwater League (merfolk, tritons, sea-elves in the Drawmij Ocean, neutral and good) PL 15
The People of the Shining Grottos (merfolk, tritons, sea-elves in the Denzac Gulf, heavily good) PL 10
The Sea League (merfolk, tritons in the Solnor Ocean, neutral) PL 13
The Coral Empire of the Solnor (sea-elves in the Solnor, all around the Lendore Isles and elsewhere, neutral and good) PL 15
The Wind Dukes of Aaqa (Oriental humans, spirit folk (oriental elves) oriental demihumans, oriental humanoids, lawful neutral and lawful good) PL 30
(Note, Aaqa is north of the Celestial Imperium, far to the west-northwest of Zeif)
PLANAR POWERS
The Planars of Elysium (Guardinals, good) PL see the Planar Arms Race
The Planars of the Positive Material Plane (Xeg-yi, good) PL see the Planar Arms Race
The Planars of the Negative Material Plane (Xeg-ya, evil) PL see the Planar Arms Race
The Planars of the Elemental Plane of Air (Air elementals, neutral) PL see the Planar Arms Race
The Planars of the Elemental Plane of Air (Djinn, good) see the Planar Arms Race
The Planars of the Elemental Plane of Air (Invisible stalkers, neutral) PL see the Planar Arms Race
The Planars of the Elemental Plane of Water (Water elementals, neutral) PL see the Planar Arms Race
The Planars of the Elemental Plane of Water (Marids, evil) PL see the Planar Arms Race
The Planars of the Elemental Plane of Water (Water wierds, evil) PL see the Planar Arms Race
The Planars of the Elemental Plane of Earth (Earth elementals, neutral) PL see the Planar Arms Race
The Planars of the Elemental Plane of Earth (Dao, neutral) PL see the Planar Arms Race
The Planars of the Elemental Plane of Earth (Xorn, neutral) PL see the Planar Arms Race
The Planars of the Elemental Plane of Fire (Fire elementals, neutral) PL see the Planar Arms Race
The Planars of the Elemental Plane of Fire (Fire efreeti, evil) PL see the Planar Arms Race
The Planars of the Elemental Plane of Fire (Salamanders, evil) PL see the Planar Arms Race
The Planars of the Elemental Planes (Jann, neutral and good) PL see the Planar Arms Race
The Planars of the Ethereal Plane (Filchers, neutral) PL see the Planar Arms Race
The Planars of the Ethereal Plane (Thought eaters, neutral) PL see the Planar Arms Race
The Planars of the Astral Plane (Githyanki, evil) PL see the Planar Arms Race
The Planars of the Astral Plane (Githzerai, neutral) PL see the Planar Arms Race
The Planars of the Astral Plane
My thanks to Williams for his help here
Remember! ... No person playing in the IR can pick more than 3 Planar Races, total, for his or her Planar Arms Race.
If you pick a race, build your power up with it, then stop pulling in beings of that race, then you can choose another race to substitute for it.
Example: Iuz picks demons, yugoloths, and elementals.
He racks up 9 points of demons, 9 points of yugoloths, and 9 points of elementals over 3 Turns.
He then stops taking elementals.
He keeps his 9 points of elementals - they don't go away.
He chooses Xeg-ya instead. Now, he starts all over with 3 points of Xeg-ya, on the Turn after he declared the change.
So, next Turn he would have 12 points of demons, 12 points of yugoloths, 9 points of elementals, and 3 points of xeg-ya.