The Forsaken One
Explorer
Right.. and there we ban 10th level magic for to prevent everyone to teleport all over the place and now we just all create flying citadels to get everywhere...
btw you guys are really fast if you get a whole fleet of flying citadels this turn already. And edena... this brings the huge problem back we had with mass teleport except now everyone is just going to fly...
RIght,,, but I guess you know what you are doing.. and there goes the primary use of 10th level magic..
And with 20 mph you really really really don't get your forces anywhere fast...... just calculate it how far you can get in 1 month and that isn't even near a interesting distance..... I hope you take that VERY well into account especially that Kabooms flying Citadels reached the hellfurnaces in 2 months with 20 mph from the far east....? right..... if you can get such a calculation that proves that... I'll buy it but not until you convinced my Numerical in this case. Since flying citadels fly as fast as a teleport works as we all saw last turn.
And the shade tech...? was far further than that of the Technomancy so I'm interested in what for tech we can use now since Melkor is sharing it with us....? So what kind of tech we are able to use now. A few updates on a few battles and PC actions and some negotiations would be nice as well.
Youre probably doing this right now or just got back from something
But Just a few point not only I will be intesrested in I think. And the 1 month time limit is coming near I think.
Really really really mind that 20mph is slow and doesn't even NEAR the speed that was used by those citadels last turn.. They wouldn't even been near our mountains with 20 PL let alone ferry troops across multiple times. Really take this in mind since I didn't mind then and it gave Kaboom alot to do but since it's gonna be abused by 4 people in about a turn I'm really really intested if you are gonna apply Physics to this one correctly now or as mensioned you will take out the primary use of 10th level magic.
btw you guys are really fast if you get a whole fleet of flying citadels this turn already. And edena... this brings the huge problem back we had with mass teleport except now everyone is just going to fly...
RIght,,, but I guess you know what you are doing.. and there goes the primary use of 10th level magic..
And with 20 mph you really really really don't get your forces anywhere fast...... just calculate it how far you can get in 1 month and that isn't even near a interesting distance..... I hope you take that VERY well into account especially that Kabooms flying Citadels reached the hellfurnaces in 2 months with 20 mph from the far east....? right..... if you can get such a calculation that proves that... I'll buy it but not until you convinced my Numerical in this case. Since flying citadels fly as fast as a teleport works as we all saw last turn.
And the shade tech...? was far further than that of the Technomancy so I'm interested in what for tech we can use now since Melkor is sharing it with us....? So what kind of tech we are able to use now. A few updates on a few battles and PC actions and some negotiations would be nice as well.
Youre probably doing this right now or just got back from something
But Just a few point not only I will be intesrested in I think. And the 1 month time limit is coming near I think.
Really really really mind that 20mph is slow and doesn't even NEAR the speed that was used by those citadels last turn.. They wouldn't even been near our mountains with 20 PL let alone ferry troops across multiple times. Really take this in mind since I didn't mind then and it gave Kaboom alot to do but since it's gonna be abused by 4 people in about a turn I'm really really intested if you are gonna apply Physics to this one correctly now or as mensioned you will take out the primary use of 10th level magic.
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