(IR) The 3rd IR, Turn 7 (thread 1a)

Creamsteak

Explorer
Edena,

I still have 12 more actions to post, and sadly I am at school right now. When I get home I will be able to post the rest of my day 1 actions. I remember a few of them, but without the list I'm shooting blind.
 

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Festy_Dog

First Post
Actions for day 1:

I will permanently increase my PC's PL by 20.
I will permanently increase all of my NPC's PL by 10.
I will resurrect about 100 PL of the dead, more if time can be devoted.
My mages and I will create tens of thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
I will summon 1,000 PL in help from those places. (Neutral)
Create lakes of Oerthblood.

First Priority:- Lay down foundation enchantments for a hardcore mythal to put on the Suel Empire

- Lay down foundation enchantments for the reconstruction of the Suel Empire.

- Lay down foundation enchantments to create a new crystal sphere of appropriate size to accomodate Suel (turn the Suel Empire into a small independant planet ;) )

- Lay down foundation enchantments to transport the Suel Empire into the new Crystal Sphere.

- Divining means to accomplish all the above in the given order.



Note: The priorities stated above are not given definite amounts to be done so they can remain flexible and be given whatever spare time i have so that everything else can be accomplished.
 

Gurdjieff

First Post
"We move out. People of the Emerald Order, I will leave you for now. Only a few are staying behind, the others of you will also move. The Storms have started. Battle begins. Go now, as me and the Angels go. Believe in our goodness, believe in yourselves. We will return shortly. Keep the faith."

Angelika moves out, towards the wound in Oerth.


Turn 7 - 11th Lvl Magic
I am healing the wound in Oerth (Full Turn Magic)`
 

William Ronald

Explorer
The Kevellond League communicates with several thousand people on Mystara, Krynn, Athas, Toril, Oerth and even farther worlds to explain its values, the events in the IR, and its own perspective. The Kevellond League asks for help, and promises to help their worlds. Additionally, we will ask our allies to be of help to them as well. The Kevellond League tries to encourage hope, compassion, reconciliation, and good will to all peoples.

Hazen stands next to the ruins of a hospital. People are already working to restore it. An Angel stands near by.

"My friend, I have tried. I tried to be a force for peace, compassion, and moderation. I still hope that good shall prevail over evil. Yet there has been so much suffering. The peace conference did not produce any peace."

"At least I hope Amlauril's daughter (Edena, what is the woman's name) will be well. These times are trying to my faith, but I have learned to hope."

"A wise man once wrote 'There is a time for every purpose under heaven.'" Hazen says. "I had hoped that peace would spread. I thank you for standing with me during my speech. I believe it did some good, but my subsequent speeches did not help much."

"I should have tried harder. I have tried to serve my faith and my principles as well as my people. I pray that we shall not slip into the Domain of Dread."

"Perhaps there shall be some sign of hope, my friend."

Suddenly Hazen hears the crying of a child, and a man shouting: "It's a healthy baby boy!"

Hazen rushes over to the medic's tent.

"That is perhaps the only sign of hope we need!" the Archcleric says as he smiles.
 

Tokiwong

First Post
Iuz paced the halls of his palace in Chorazin... the city itself abuzz with activity. Talindra paced alongside him looking somewhat annoyed...

"They mock you milord... they make you out to be one of the darkest evils to walk this world... they do not know you as I have seen you..." Talindra replied softly.

"What they know and what they believe, is their business. They will continue to destroy... it suits me just fine. I have my own goals, my own plans. The project is well underway... my greatest creation... has begun," Iuz paused and watched his wizards and priests at work...

"But they are foolish what if they try and destroy you?" Talindra replied a hint of pleading in her voice, "The Empires continue to exist from your will. The Eternal Empire may not stay with us... without your leadership...."

"I am not going anywhere... not yet. You must have patience my dearest Empress. All great things take time. All moves must be measured. Be patient... watch and learn. You must have faith..." Iuz replied mockingly.

Talindra nodded, "I have faith my love... in you... as it should be."

"Then you should not fear," Iuz replied as he turned and continued to walk the grounds of the city...
 


Edena_of_Neith

First Post
WHAT YOU CAN DO WITH 11TH LEVEL MAGIC, BESIDES 11TH LEVEL DUELING

Each Power in the IR has a large army of mages, clerics, psionicists, and perhaps other wonder-workers who are capable of casting 11th level spells and otherwise employing 11th level magic.
Considering what a single mage capable of throwing 11th level spells could do, there is no question concerning the astronomical capabilities of a whole army of such mages, especially if this army has large amounts of time in which to spellcast.

Indeed, the whole point of 11th Level Dueling is to destroy this army of mages - and clerics, psionicists, and others capable of wielding 11th level magic - for this 11th level army is the supreme weapon of the Power in question (the equivalent of having Warp Drive, when everyone else is limited to Impulse Drives.)

- - -

The List below assumes the whole army of mages, clerics, psionicists, and others are working to accomplish the end specified.

The List represents what they can accomplish, given a certain length of time, from a few seconds to the entirety of Turn 7.

If they are attempting feats that require an hour of less to achieve, it does not interfere with your Power's Attacks and Defenses, or your ability to Hold Attacks and Defenses.
It is reasonable to assume that a very small portion of your 11th level army of mages, clerics, psionics, etc. are spending their time in alternate projects besides Attack and Defense.
Or, that your entire 11th level army quickly conducts the project in question, then returns to the business of Attack and Defense.

However, if your 11th level army attempts one of the projects below that requires more than an hour to achieve, it interferes with your Attacks and Defenses, and you cannot Hold Attacks and Defenses from day to day.
Simply put, it diverts so much of your 11th level army's efforts and time, that they cannot build up a Category 4 Attack or Defense, and they cannot maintain any level of Attack or Defense from day to day.
Your 11th level army is so busy on the alternate project that it's efforts in Attack and Defense are crippled. It cannot do both things at the same time.

- - -

Here is what your Power can do.

On each day of Turn 7, your Power can accomplish the following:

It can launch Category 4 Attacks and Defenses.
It can Hold Attacks and Defenses through to the next day.
It can accomplish 1 feat that would require an hour to accomplish.
Or, it can forego that, and accomplish 1 feat that would require less than an hour to accomplish.

Or:

It can launch Category 3 or weaker Attacks and Defenses.
It cannot Hold Attacks and Defenses through to the next day.
It can accomplish 1 feat that would require a full day to accomplish.
Or, it can forego that and accomplish 1 feat requiring less than a day to accomplish.

If you state your Power is attempting to accomplish a feat that requires a week to accomplish, your Power must spend a week working on the project.
Forget Category 4 Attacks and Defenses, or holding your Attacks and Defenses from day to day, as long as your Power is working on the project.
At the end of any day during this effort, your Power may elect to accomplish a lesser feat - one requiring a day or less to accomplish.
IF YOU DO THIS, YOUR POWER RESETS.
Of course, your week-long project is totally ruined, all the effort spent on it wasted.

If you state your Power is attempting to accomplish a feat that requires the entire Turn to accomplish, your Power must spend the entire Turn working on the project.
Forget Category 4 Attacks and Defenses, or Holding Attacks and Defenses from day to day, for as long as you are working on the project.
At the end of any day during this effort, your Power may elect to accomplish a lesser feat - one requiring a day or less to accomplish (or a week or less to accomplish, if a week or longer has passed.)
IF YOU DO THIS, YOUR POWER RESETS.
Of course, your Turn-long project is totally ruined, all the effort spent on it wasted.

- - -

Note that most of the feats shown in the lists scale in power. The longer you spend on the project, the greater the result.

Increasing your Player Character's PL by 5 requires mere seconds, for instance.
Increasing your Player Character's PL by 10 requires a few minutes.
Increasing your Player Character's PL by 20 requires an hour.
Increasing your Player Character's PL by 100 requires a day.
Increasing your Player Character's PL by 200 requires a week.
Increasing your Player Character's PL by 300 requires the entire Turn.

In these cases, lesser effects do not stack.
To obtain a PL of 20 for your Player Character, your Power must spend an hour to do so - it cannot spend a few seconds to raise said Player Character's PL by 5, then repeat the process hundreds of times.
To obtain a PL of 300 for your Player Character, your Power MUST spend the entire Turn working on the project - nothing less will do.

This applies to each and every feat shown in the lists below, for nearly all of them scale in the same fashion.

Assume that ALL the feats below scale, and you cannot go wrong.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC IN A FEW SECONDS?

You can create a great geyser of Oerthblood, causing a huge lake of Oerthblood to permanently form.
You can increase your Player Character's PL by 5.
You can choose to permanently increase all of your NPC's PL by 3.
You can give your PC all the abilities of a Tarrasque, assuming it's shape - or, you may remain in your own form, and have all the abilities except the claw and bite attacks. Your Player Character's PL increases by 5.
You can create a Flying City (ala Netheril.) This City can spelljam as if it had a Greater Helm of titanic proportions.
You can travel forward or backward in time, but you cannot affect or change history or the future.
You can attempt to locate a known artifact (1 in 100 chance.)
You can create 100 pocket dimensions, size LL.
You can begin Avangion Metamorphosis.
You can project visions of other realities to several subject creatures (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Bissel.
You can begin the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc.
You can undo the environmental damage of technological inventions, over an area the size of Furyondy.
You can immediately begin growing a forest over an area the size of Bissel.
You can summon the Avatar of any diety, and attempt to force it to perform a service for you (1 in 100 chance.) It may resent this, of course.
You can begin freeing your undead of Acererak's control.
Your PC can withstand Acererak's attacks.
You can grant your PC and and a few others psionic abilities (you gain all the psionic classes.)
You can grant your PC or a few others the ability to cast psionic enchantments.
You can give your PC the ability to Shapechange, gaining all the powers of the creature whose form is assumed.
You can dig a tunnel down to any depth in the earth.
You can see into the future - but once seen, that future must come to pass. You cannot change it.
You can begin resurrecting the dead (10 PL worth.)
You can break an 11th level enchantment upon one creature (50 percent chance.)
You can begin creating a Mythal. It can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area.
One of your people can begin functioning as a Deepspawn (gain 10 PL of monsters.)
You can immediately start creating permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 10 PL in help from those places.
You can attempt to undo the Dream Forsaken One throws on you (1 in 100 chance.)
You can sense a major change in reality, but cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 1 in 100 chance of success, and a 3 in 4 chance that the diety succeeds in killing your PC.
Your PC, NPCs or a few others can attempt to permanently gain the ability of Spellfire. There is a 1 in 100 chance of success. Your Power's PL increases by 10.

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC IN A FEW MINUTES?

You can create dozens of huge lakes of Oerthblood.
You can increase your Player Character's PL by 10.
You can increase all of your NPC's PLs by 5.
You can give hundreds of your people the powers of the Tarrasque. Your Power's PL increases by 100.
You can raise several Flying Cities, each of which will have spelljamming abilities, plus several 9th level abilities of your choice.
You and dozens of others can travel forward or backward in time, but you cannot affect or change history or the future.
You can attempt to locate a known artifact (1 in 10 chance.)
You can create 1,000 pocket dimensions, size LL.
Your PC and dozens of others can begin Avangion Metamorphosis. Your Power's PL increases by 100.
You can project visions of other realities to thousands of subject creatures (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Furyondy.
You can begin the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc.
You can undo the environmental damage of technological inventions, over an area the size of the Union of Oerth.
You can immediately begin growing a forest over an area the size of Furyondy.
You can summon the Avatar of any diety, and attempt to compel it to do a service for you (1 in 10 chance.) It will resent this, usually.
You can free 100 PL of your undead from Acererak's control.
You can grant your PC, NPCs, and 11th level army protection from Acererak's attacks and like attacks (including Morganti Blades.)
You can grant your PC and and hundreds of others psionic abilities (you gain all the psionic classes.)
You can grant your PC and hundreds of others the ability to cast psionic enchantments.
You can give your PC and hundreds of others the ability to Shapechange, gaining all the powers of the creature whose form is assumed. Your Power's PL increases by 100.
You can expand the Underdark over an area the size of Bissel, for 20 miles down.
You can see into the future - but once seen, that future must come to pass. You cannot change it.
You can resurrect the dead (100 PL worth.)
You can automatically break an 11th level enchantment upon one creature.
You can finish creating a Mythal. It can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area.
One of your people can begin functioning as a Deepspawn (gain 100 PL of monsters.)
You can create hundreds of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 100 PL in help from those places.
You can attempt to undo the Dream Forsaken One throws on you (1 in 10 chance.)
Your PC, NPCs, and your entire 11th level army can sense a major change in reality, but cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 1 in 10 chance of success, and a 1 in 2 chance that the diety succeeds in killing your PC.
Your PC, NPCs, and entire 11th level army can attempt to permanently gain the ability of Spellfire. There is a 1 in 10 chance of success. Your Power's PL increases by 100.

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC IN AN HOUR?

You can dozens of huge lakes of Oerthblood.
You can increase your Player Character's PL by 20.
You can increase all of your NPC's PLs by 10.
You can give thousands of your people the powers of the Tarrasque. Your Power's PL increases by 1,000.
You can raise dozens Flying Cities, each of which will have spelljamming abilities, plus teleport without error and worldwalk abilities, plus a dozen 9th level abilities of your choice.
You and hundreds of others can travel forward or backward in time, but you cannot affect or change history or the future.
You can attempt to locate a known artifact (1 in 3 chance.)
You can create 10,000 pocket dimensions, size LL.
Your PC and hundreds of others can continue Avangion Metamorphosis. Your Power's PL increases by 1,000.
You can project visions of other realities to hundreds of thousands of subject creatures (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of Oerik.
You can continue the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc.
You can undo the environmental damage of technological inventions, over an area the size of Oerik.
You can immediately begin growing a forest over an area the size of the Union of Oerth.
You can summon the Avatar of any diety, and attempt to compel it to do a service for you (1 in 3 chance.) It will resent this, usually.
You can free 1,000 PL of your undead from Acererak's control.
You can grant your PC, NPCs, 11th level army, and millions of your people protection from Acererak's attacks and like attacks (including Morganti Blades.)
You can grant your PC and and tens of thousands of others psionic abilities (you gain all the psionic classes.)
You can grant your PC and tens of thousands of others the ability to cast psionic enchantments.
You can give your PC and tens of thousands of others the ability to Shapechange, gaining all the powers of the creature whose form is assumed. Your Power's PL increases by 1,000.
You can expand the Underdark over an area the size of Furyondy, for 20 miles down.
You can see into the future - but once seen, that future must come to pass. You cannot change it.
You can resurrect the dead (1,000 PL worth.)
You can automatically break an 11th level enchantment upon hundreds of beings.
You can finish creating several dozen Mythals. They can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area.
Many of your people can begin functioning as Deepspawn (gain 1,000 PL of monsters.)
You can create thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 1,000 PL in help from those places.
You can attempt to undo the Dream Forsaken One throws on you (1 in 3 chance.)
You and your entire 11th level army can automatically sense a major change in reality, but cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 1 in 3 chance of success, and a 1 in 3 chance that the diety succeeds in killing your PC.
Your PC, NPCs, your 11th level army, and thousands of your people may attempt to gain Spellfire. There is a 1 in 10 chance of success. Your Power's PL increases by 1,000.

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC IN ONE DAY?

You can cover an area the size of Bissel with Oerthblood, or create hundreds of lakes of Oerthblood.
You can increase your Player Character's PL by 100.
You can increase all of your NPC's PLs by 50.
You can give tens of thousands of your people the powers of the Tarrasque. Your Power's PL increases by 10,000.
You can raise hundreds of Flying Cities, each of which will have spelljamming abilities, plus translight speed, plus teleport without error and worldwalk abilities, plus several dozens other powers of 9th level of your choice. These cities can be of any shape you can imagine.
Your PC, NPCs, and 11th level army can travel forward or backward in time, but you cannot affect or change history or the future.
You can attempt to locate a known artifact (3 in 4 chance.)
You can create pretty much any number of pocket dimensions, size LL.
Your PC, NPCs, 11th level army, and thousands of others can continue Avangion Metamorphosis. Your Power's PL increases by 10,000.
You can project visions of other realities to tens of millions of subject creatures (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an entire planet.
You can continue the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc.
You can undo the environmental damage of technological inventions, over an entire planet.
You can immediately begin growing a forest over an area the size of the continent of Oerik.
You can summon the Avatar of any diety, and attempt to compel it to do a service for you (3 in 4 chance.) It will resent this, usually.
You can free 10,000 PL of your undead from Acererak's control.
You can grant your PC, NPCs, 11th level army, and millions of your people protection from Acererak's attacks and like attacks (including Morganti Blades.)
You can grant your PC, NPCs, 11th level army, and millions of your people psionic abilities (you gain all the psionic classes.)
You can grant your PC and millions of your people the ability to cast psionic enchantments.
You can give your PC, NPCs, 11th level army, and hundreds of thousands of your people the ability to Shapechange, gaining all the powers of the creature whose form is assumed. Your Power's PL increases by 10,000.
You can create an Underdark (of continental size) where no Underdark existed before.
Your PC, NPCs, and 11th level army can see into the future - but once seen, that future must come to pass. You cannot change it.
You can resurrect the dead (10,000 PL worth.)
You can automatically break an 11th level enchantment upon tens of thousands of beings.
You can finish creating several hundred Mythals. They can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area. These Mythals may also have several permanent 10th level powers.
Thousands of your people can begin functioning as Deepspawn (gain 10,000 PL of monsters.)
You can create tens of thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 10,000 PL in help from those places.
You can attempt to undo the Dream Forsaken One throws on you (3 in 4 chance.)
You and your Power's entire population can automatically sense a major change in reality, but cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 1 in 2 chance of success, and a 1 in 6 chance that the diety succeeds in killing your PC.
Your PC, NPCs, your 11th level army, and tens of thousands of your people may attempt to gain Spellfire. There is a 1 in 3 chance of success. Your Power's PL increases by 10,000.

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC IN A WEEK?

You can cover an area the size of Furyondy with Oerthblood, or create thousands of lakes of Oerthblood.
You can increase your Player Character's PL by 200.
You can increase all of your NPC's PLs by 100.
You can give hundreds of thousands of your people the powers of the Tarrasque. Your Power's PL increases by 50,000.
You can raise thousands of Flying Cities, each of which will have spelljamming, translight speed, teleport without error, and worldwalk abilities, plus dozens of 9th level abilities of your choice, plus 4 to 6 10th level abilities of your choice. These cities can be of any shape you can imagine.
Your PC, NPCs, 11th level army, and a great part of your people can travel forward or backward in time, but you cannot affect or change history or the future (although they could create an alternate reality by going back in time, thus putting them out of the IR.)
You can locate a known artifact.
You can create pretty much any number of pocket dimensions, size LL.
Your PC, NPCs, 11th level army, and tens of thousands of your people can continue Avangion Metamorphosis. Your Power's PL increases by 50,000.
You can project visions of other realities to a billion subject creatures (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over all the worlds of a Crystal Sphere.
You can partially complete the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc. Your Power gains 50,000 PL.
You can undo the environmental damage of technological inventions, over all the worlds of a Crystal Sphere.
You can immediately begin growing a forest over an entire planet.
You can summon the Avatar of any diety, and compel it to do a service for you. It will resent this, usually.
You can free 100,000 PL of your undead from Acererak's control.
You can grant your entire population protection from Acererak's attacks and like attacks (including Morganti Blades.)
You can grant your entire population psionic powers (you gain all the psionic classes.)
You can grant your entire population the ability to cast psionic enchantments.
You can give your PC, NPCs, 11th level army, and millions of your people the ability to Shapechange, gaining all the powers of the creature whose form is assumed. Your Power's PL increases by 50,000.
You can create an Underdark on a world (like Krynn) that had no Underdark.
Your entire population can see into the future - but once seen, that future must come to pass. You cannot change it.
You can resurrect the dead (50,000 PL worth.)
You can automatically break an 11th level enchantment upon millions of beings.
You can create nearly any number of small Mythals. They can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area. These Mythals may also have several permanent 10th level powers.
Tens of thousands of your people can begin functioning as Deepspawn (gain 50,000 PL of monsters.)
You can create hundreds of thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 50,000 PL in help from those places.
You can break one of the Dreams Forsaken One throws on your Power.
You and your Power's entire population can automatically sense a major change in reality, but cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 3 in 4 chance of success, and a 1 in 10 chance that the diety succeeds in killing your PC.
Your PC, NPCs, your 11th level army, and hundreds of thousands of your people may attempt to gain Spellfire. There is a 1 in 2 chance of success. Your Power's PL increases by 50,000.

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.

- - -

WHAT CAN YOUR POWER DO WITH 11TH LEVEL MAGIC USING ALL OF TURN 7 (ONE MONTH IC) TO DO IT?

You can cover an area the size of the continent of Oerik with Oerthblood, or create tens of thousands of lakes of Oerthblood.
You can increase your Player Character's PL by 300.
You can increase all of your NPC's PLs by 150.
You can give millions of your people the powers of the Tarrasque. Your Power's PL increases by 100,000.
You can raise thousands of Flying Cities, each of which will have spelljamming, translight speed, teleport without error, and worldwalk abilities, plus dozens of 9th level abilities of your choice, plus dozens of 10th level abilities of your choice, These cities can be of any shape you can imagine.
Your entire population can travel forward or backward in time, but you cannot affect or change history or the future (although they could create an alternate reality by going back in time, thus putting them out of the IR.)
You can locate 1 to 6 known artifacts.
You can create pretty much any number of pocket dimensions, size LL.
Your PC, NPCs, 11th level army, and hundreds of thousands of your people can continue Avangion Metamorphosis. Your Power's PL increases by 100,000.
You can project visions of other realities to the population of an entire Crystal Sphere (such as showing a medieval person what life is like on modern Terra), and those subject creatures will instantly understand, with possible changes of alignment and personality.
You can bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over all the Crystal Sphere involved in the IR.
You can complete the creation of a new race of beings. This race can have any powers short of those of the demipowers, singular dragon types, demon lords, tarrasque, etc. Your Power gains 100,000 PL.
You can undo the environmental damage of technological inventions, over all the Crystal Spheres in the IR.
You can immediately begin growing forests over all the worlds in all the Crystal Spheres in the IR.
You can summon all the Avatars of any one diety, and compel them to fight for your Power for the entire next Turn. The deity will usually resent this.
You can free 1,000,000 PL of your undead from Acererak's control.
You can grant the entire population of a world protection from Acererak's attacks and like attacks (including Morganti Blades.)
You can grant the entire population of a world psionic powers (you gain all the psionic classes.)
You can grant the entire population of a world the ability to cast psionic enchantments.
You can give your entire population the ability to Shapechange, gaining all the powers of the creature whose form is assumed. Your Power's PL increases by 100,000.
You can create an Underdark on all the worlds of a Crystal Sphere, where no Underdarks existed before.
You can cause the entire population of a world to see into the future - but once seen, that future must come to pass. You cannot change it.
You can resurrect the dead (100,000 PL worth.)
You can automatically break an 11th level enchantment upon your entire population.
You can create nearly any number of small Mythals. They can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area. These Mythals may also have more than a dozen permanent 10th level powers.
Hundreds of thousands of your people can begin functioning as Deepspawn (gain 100,000 PL of monsters.)
You can create millions of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 100,000 PL in help from those places.
You can break one of the Dreams Forsaken One throws, over an entire Crystal Sphere.
You can cause the population of an entire world to automatically sense a major change in reality, but they cannot necessarily do anything about it.
If you are a demipower or greater, you can attempt to seize one another diety's portfolios. There is a 7 in 8 chance of success, and a 1 in 100 chance that the diety succeeds in killing your PC.
Your PC and entire population may attempt to gain the ability of Spellfire. There is a 3 in 4 chance of success. Your Power's PL increases by 100,000.

Your Power can attempt any feat that you think would be equivalent in power and scope to any of the above.
Use your imagination, and think up anything you wish, then submit it to me via e-mail, so I can rule on it.
 
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William Ronald

Explorer
The Kevellond League will encourage all parties to summon Oerth blood to their world. We have not found an analogous substance on other worlds.

Hazen works with the avatars of Al Akbar and Rao and the Angels to try to spread calm in the tumultuous UC of Toril.

"Your government has helped assure peace and prosperity for its citizens. It has reached out to people of many races, faiths, and beliefs. You have helped to make Toril a better world."

"Both Forrester and Erika Lesage have vanished. However, do not underestimate your own strength, your own wisdom, and your own goodness. Each of you has the potential for goodness, for compassion, and courage."

"Find the strength and goodness within your own hearts. Reconcile with one another."

"While Ian Payne has passed on from his mortal coil, and Forrester and Lesage are missing, you are their heirs. Take actions that are worthy of the highest ideals of the United Commonwealth of Toril. Know that in this hour, you are not alone."

"You are loved, you are respected, and many people wish you well. I have faith that you shall emerge from this time stronger and wiser. Believe in yourselves as I believe in you."
 

Edena_of_Neith

First Post
My pardons for taking so long in making the above ruling.
I found making this ruling rather intimidating.

I have no rules or precedent to work from, no standards from which to draw on.
 

Edena_of_Neith

First Post
Statement from the Kevellond League

I have been asked to post this to the board:

The Kevellond League believes all those using the Red Goo must be eliminated. If someone who was using it says that they are no longer doing
so, let that party offer proof. We wish that the Union of Oerth would move from race-baiting on Toril to actually taking care of problems that could draw us into the Domain of Dread. They have made some efforts at reform, let them prove it. We are gravely concerned about Anabstercorian's activities.
 

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