11th level action for day 3:
You can finish creating several hundred Mythals. They can have any powers of 1st through 9th level, up to several dozen of them, and they are permanent within a 4000 square mile area. These Mythals may also have several permanent 10th level powers.
I create 1 very powerful Mythal over the city (100 square miles) I created yesterday. Because I'm only creating 1 Mythal, over 100 square miles, I'm using 11th level strenght for all abilities that would normally be at 10th level. Is that possible? This Mythal has the following powers:
- Protection from Evil and Protection from Good on all people inside.
- Every LN creature inside benefits from the following effects: Empowered, Empowered, Maximized Bull's Strength, Cat's Grace, (increase constitution spell), Fox Cunning, Owl's Wisdom, Eagle's Splendor.
- Every LN inside is Improved Hasted.
- All Outsiders, except Formians, are immediately 11th level Banished.
- All LN people inside are immune to Mindaffecting spells of any kind (11th level Mind Blank effect. This even affects the city itself).
- Upon entering the city, a Stasis Clone is made and stored in a special facility. Upon leaving the city, the Clone gets desintegrated. When the creature dies inside the city, the Clone is teleported to a special room where someone decides wether or not the clone is activated.
- Any attack spell (a spell that would make you visible when you've cast "invisibility") cast in the city (the city is sentient and can spellcraft) gets countered by the city with a 9th level Far Greater Dispel Magic.
- People casting attack spells get disintegrated, teleported out, Microcosmed, then killed. At least, the don't survive, and their Clones are not activated.
- The only people who can cast attack spells are the special security forces with wards that protect them from the above effects.
- People with special wards (the security forces, my NPC's and PC) are protected by continuous Diplicate, Two Mind, Foresight, and Divert Teleport spells.
- Anyone entering the city gets Hive Minded untill they leave.
-Divine spells are impaired.
- Upon entering, all spells are dispelled.
- The city (outside walls) is protected by Prismatic Walls of Force.