The Moving of the Pomarj
TO PAXUS (and to everyone else)
The Pomarj is a peninsula that juts out into the ocean.
My best guess is that it is around 120 miles long and 60 miles wide. It has a mountain range running down the middle of it, with the highest peaks rising over 2 miles above sea level.
It is a part of the Oerik Continental Shelf, which means there is granite 25 to 30 miles deep underlaying it, resting on the Mantle.
And it is heavy. How heavy? I don't know. Somewhere off the charts. I doubt such weight is even within mortal imagination. Perhaps the demigods can comprehend such weight truly, but only a few of the greatest mortal mages could do so.
Now, Paxus, you want to move it. You want to take the entire Pomarj, remove it from the surrounding bedrock - and I am presuming you want the granite under it down to at least 10 miles down - and move it a hundred miles or more inland.
Well ... they say, with magic anything is possible.
They are telling the truth.
Moving the Pomarj is rather quite easy, really.
It merely requires the proper understandings, and then - with those understandings - it can be accomplished by a demipower, or even mortal mages given the time.
You cannot move the Pomarj by the means you just described. It is too heavy. And it is anchored to the surrounding granite of the Continental Crust.
But there ARE several ways to do it, and the Wolf knows them, and here is one particular way in which he could do it:
(Note, take the following description below as:
1: A reasonable way to do the impossible.
2: A ridiculous way to do the impossible.
3: It was impossible to do, so any way is ridiculous.
4: 1 through 3 above apply, but are irrelevant. Paxus is able to do it.)
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You start with a Sphere of Annihilation.
A Sphere of Annihilation is a void in Reality. Within it is nothing that can be imagined, put into words, or described by telepathy. Rather, the term Null is used, to refer to the indefinite concept of the Sphere.
It just so happens this Null, which is perceived as the Sphere, produces an effect on the Reality around it. It concentrates that Reality. The 4 Dimensions of Length, Height, Width, and Time are all made more There, for lack of better terminology: a reaction of Reality to the Unreality within the Sphere of Annihilation. A knee-jerk reaction by what we know as Reality, to the Null of the Sphere.
Call this reaction Hyper Reality.
This Hyper Reality is the reason Spheres of Annihilation do not suck into themselves the surrounding atmosphere, or ground, or whatever, or even minute and scattered atoms of Wildspace, or whatever part of Time-Space they happen to be in. Instead, the Hyper Reality forms a barrier around the Null which protects the Reality around from being pulled in.
All demipowers, including the Wolf, understand this effect. But very few mortals do.
Those few mortals that have some comprehension of this effect have taken advantage of it to learn how to manipulate the Hyper Reality to actually 'move' the Sphere (movement isn't the right term, really, but it appears that the Sphere moves to the caster, at the 3 miles per hour (5 kilometers per hour) that your typical wizard can move it.) And some wizards have even developed items called Talismans of the Sphere, which enhance their ability to 'move' Spheres of Annihilationxs by manipulating the Hyper Reality around them.
But it should be impossible. Considering the nature of the Hyper Reality, it shouldn't be possible for any being, except deities who transcend limitations, to manipulate the Hyper Reality.
For the Hyper Reality, is infinite.
The Hyper Reality is infinite, because in a very real sense the Null is infinite. Within the Null exists no time, no space, no gravity, no nuclear force, no nothing! If a being falls into the Null, he is destroyed utterly. If a planet falls into a Null, it is destroyed utterly. If a sun falls into the Null, IT is destroyed utterly. If the Universe fell into the Null, IT would be destroyed utterly. If an infinite number of Universes fell into the Null, THEY would be destroyed. And because this is true, it is true that the Null is, indeed, a kind of infinity.
The Hyper Reality is infinite, because the Null is infinite.
Manipulating the infinite should be impossible for mortal spellcasters. Yet they do it. They manipulate this infinite Hyper Reality, and in so doing 'move' the Sphere, up to 3 or 4 miles per hour! Not a bad feat, really. Even a low level wizard can attempt to move a Sphere of Annihilation, if he or she knows about the Hyper Reality and tries to manipulate it!
What those few mortal mages who manipulate Spheres of Annihilation know, and nobody else does, is that the Hyper Reality is concentrated against the edge of the Sphere.
A few feet from the Sphere, the amplification of Reality begins. About a foot away from the Sphere, the amplification is considerable. About an inch away from the sphere (2.5 centimeters) Reality is, in effect, doubled.
But most mages are not so suicidal that they put their fingers closer than an inch to a Sphere of Annihilation (and of those who were foolhardy enough to do so, many met a tragic and very final fate.) And their divinations may have revealed the incredible truth, but they could never take advantage of it.
This has led to a lot of frustrated mages, who endlessly plot and connive as to how to cast spells within incredibly minute distances from the Sphere, without actually touching it and being sucked in and forever destroyed.
For you see, Reality is amplified exponentially by the Hyper Reality effect as you move closer, to within an inch of the surface of the Null.
An inch out from the Sphere of Annihilation, from the Null, the amplification is that Reality is doubled.
A tenth of an inch from the Null, Reality is magnified 10 fold.
A hundredth of an inch from the Null, Reality is magnified 100 fold.
A thousandth of an inch from the Null, Reality is magnified 1000 fold.
A millionth of an inch (a micron) from the Null, Reality is magnified 1,000,000 fold.
An angstrom from the Null, Reality is magnified 10,000,000,000 fold.
And, since distance can become infinitely small (as in Black Holes) so the Hyper Reality effect magnifies Reality infinitely, before you ever get to the actual Sphere of Annihilation, to the Null.
Again, no mortal mage should be able to manipulate this infinite force. But they do. Go figure. Magic, as it would happen, seems to transcend the bounds of mere Reality, even Reality on an infinite scale.
And yet, for all that, Magic is a part of Reality, and IT is amplified along with the rest of Reality, in the Hyper Reality around the Null.
Spells cast in the immediate vicinity of a Sphere of Annihilation are amplified.
A mage casting Fireball who was standing one inch away from the Sphere, could throw a double strength Fireball. This would just happen, by default, with no extra effort from the mage, due to the doubling of Reality.
A mage casting Fireball who was standing 1/10th of an inch from a Sphere of Annihilation, could throw a Fireball ten times as strong as normal.
A mage casting Fireball who was standing 1/1000th of an inch from a Sphere of Annihilation, could throw a Fireball a thousand times as strong as normal! (Acererak has managed this, by centuries of study and profound understandings which he does not share with others.)
Now you see why so many frustrated mages keep risking absolute destruction, fooling around with Spheres of Annihilation, for if they could get close enough to those Spheres, they could throw almost limitless magic!
Some frustrated mages have tried throwing Wish spells to get to within a thousandth of an inch of a Sphere, while throwing other (amplified) magic, without being harmed. Invariably, the results have been fatal. Whatever Acererak had managed to learn to do, didn't involve the use of any Wish spells.
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A FEW mages (Acererak included) how learned how to achieve more with Hyper Reality than just the passive amplification of spells.
These few mages, possessing a secret THEY DO NOT SHARE with others, know how to draw out some of that infinite Hyper Reality, and twist it around their fingers, and use it as an actual force of it's own.
All demipowers, including the Wolf, know how to do this.
What can be done by pulling Hyper Reality away from the Sphere and using it, is not a well explored topic. It is known that it is very dangerous (disrupting the protective Hyper Reality could cause the Sphere to start sucking in the Reality around it, meddling mage included.) It is known to produce 10th level type effects, for those who put the Hyper Reality to specific purposes (it is possible that such broken 9th level spells as Apocalypse from the Sky and Wrath of the Just come from such avenues of exploration - if not with Spheres of Annihilation, with similar mighty forces of space-time-magic.)
ONE THING that can be done with manipulated Hyper Reality, if teased away from a Sphere of Annilhilation, gathered into sufficient quantities, and judiciously employed and carefully set, is to effect a massive telekinesis effect.
Think of a crane lifting a cargo box out of a ship. Great chains wrap around the cargo box, and these chains hang down from a central point, a focal point, on the crane.
In a similar way, a Sphere of Annihilation can be used as a 'focal point', the teased out Hyper Reality can be wrapped around an object like the 'chains', and the object (the cargo box) can then be lifted out of the ship.
Get it?
The Hyper Reality represents an infinite magnification of Reality. So, theoretically, it can be used to exert infinite force. So, it is a force sufficient to pick up, and move around, an object the weight and size of the Pomarj.
All that is required is the know how to tease out enough Hyper Reality from around a Sphere of Annihilation, and wrap this Hyper Reality around the Pomarj, and then moving the Sphere using the usual mental processes normally employed to move Spheres of Annihilation.
An easy task any low level mage could perform, to move a Sphere of Annihilation - and thus the whole Pomarj - once the difficult task of setting the Hyper Reality in place was completed!
And the Wolf has the know how to set the Hyper Reality in place. Indeed he does.
Given a little help from his Epic and Elite Forces, and given the judicious use of Chronomancy (that is, no blatant violations of Causality) the process of drawing out the Hyper Reality and wrapping it around the Pomarj should not take more than a few days.
The Wolf even has a Sphere of Annihilation on hand to use, too.
Once the Wolf has begun moving the Pomarj, he can move it up to 3 miles per hour (5 kilometers per hour) using his willpower to manipulate the Hyper Reality around the Sphere to 'move' it ... and thus, moving the entire Pomarj.
Magic truly makes it all possible. In this case, magic does the pulling, carries the immense, unimaginable weight, while the Wolf merely needs to exercise the usual (minor) effort to move only the Sphere.
A very efficient mode of carrying things around, if you are willing to take it slowly!
Now, once the Pomarj is lifted in this way, it becomes a Spelljamming object. An atmosphere forms automatically (by magic) around all Spelljamming objects, proportionate to the size of the Pomarj.
In short, the Pomarj will retain it's atmosphere, gain new atmosphere to the sides and below AND Oerth will not lose any of it's own atmosphere.
If the Pomarj is set down on another part of Oerth, it will remain a Spelljamming Object, so even if the top of it is 10 miles off the surface of Oerth, it will retain that atmosphere (the blockage of such an object will cause atmospheric disruption around the Pomarj, of course.)
The only thing that remains is to actually separate the Pomarj from the surrounding bedrock, and that is easily accomplished for a demipower like the Wolf.
Apocalypse from the Sky can - in this case - be used. Instead of casting it in the air, one casts it 10 miles below the surface (or 15 miles, or whatever, but the deeper he goes, the longer he must take to ready the Hyper Reality) and when it goes off, it melts a sheet of bedrock a few inches thick, severing the Pomarj from the bedrock below (the lava is crushed into plastisity by the weight above, but that is irrelevant.)
Now remains only the problem of separating the Pomarj from the bedrock on all sides.
In THIS SPECIFIC CASE, Apocalypse from the Sky can be modified and turned sideways, to melt the rock (acting like the worlds' largest saw) in a sheet extending downwards and back and forth.
4 consecutively cast AFTS spells should suffice to separate the Pomarj from the surrounding bedrock. The 5th (or 1st) AFTS has already separated it from the bedrock below.
And then ... it's lift-off time. The ultimate spelljammer, in effect: a spelljammer the size of the Pomarj, 10 miles by 60 miles by 120 miles of solid granite, rising from the Oerth like a pie piece neatly carved and pulled out of said pie.
With the Sphere as the focal point, and the manipulated Hyper Reality embracing it, this mass could be moved at 3 miles per hour (5 kilometers per hour) in any direction the manipulator of the Sphere desires.
And Paxus, you will have accomplished, what it was you had the Wolf set out to do.
Has this been done historically?
Yes, of course.
The Suel Imperium had wizards who pulled this stunt.
Some of them were successful, forever altering the topography of the Oerth in the process, and creating miniature floating worlds which would have made the Netherese with their Floating Citadels, green with envy. (The Netherese used Mythallar to achieve those results, and never attempted this stunt. Or if they did, it has never been documented, or the histories that did document such an attempt have been lost.)
Many others tried, and failed, and died, because they couldn't get the formula right, or they were killed by their fellow mages for attempting such a drastic stunt, or because of the side effects of doing this.
What are the side effects?
Well, in the case of the Pomarj, if it is lifted CAREFULLY upward (and EXACTLY upward) there will be no earthquake in ... the Pomarj. Nothing in the Pomarj will get hurt.
But there will be problems for the Oerth it is leaving!
Tidal waves, earthquakes, volcanic eruptions, mighty tectonic explosions, abrupt rises and falls of the continental plates relative to sea level, great disruptions of the Weave, wild fluctuations in magic, are all side effects of this process.
In the Suel Imperium, they really didn't care if others got hurt by what they did. And they had the magic to protect themselves, in any case, from the side effects of their own magic.
The League of Athyr, Greyhawk, Greater Nyrond, the Scarlet Brotherhood, and the others do not have such protections.
But you are still welcome to do this thing. The POMARJ, at the least, will not be harmed, by this particular process.
You could put it back down right where it was, later, in fact (although it would displace the water below, flooding the surrounding lands.)
You could put the Pomarj down somewhere inland, as you requested.
If you do ...
The weight of the Pomarj is great enough it will CRUSH anything it is set on. Even high mountains like the Crystalmists will be instantly flattened. The continental crust will bow under it; how much bowing will occur, is not a sure thing (think of a plastic float in water, and you throwing something heavy into the middle of it.)
Needless to say, anything living where it is set down will be killed. Anything underground will be killed as all caves and caverns collapse, as the bedrock is squeezed by the ungodly weight pressing down from above.
You could take the Pomarj up into orbit. As a spelljamming vessel of sorts, it could be held there by the force of the Hyper Reality.
In this way, the Wolf would be enshrined in the heavens, and whenever men looked up, they would behold him towering over them. (!)
Since the Pomarj would only be 10 miles (or maybe 15 or 20?) thick, it could be used to ram the planet, albeit at a slow 3 miles per hour.
Such a ramming would destroy the Pomarj, but it would also mess up the planet pretty badly too (as in, it would make what the drow did look like childs' play.)
IF an enemy of the Wolfs' obtains 10th level magic, that enemy could INTERFERE with the Sphere and Hyper Reality, severing the link!
In that case, the gravity of Oerth would cause the Pomarj to crash into it.
The ramifications of such a collision are best left to a dark imagination.
Or, 10th level magic could be used to seize control of the Sphere and Hyper Reality from the Wolf, and then the enemy would control the Pomarj 'spelljammer.'
10th level magic would be sufficient to move the Pomarj around as a normal spelljammer, despite it's size, acting as a Greater Helm.
In that case, the whole mass could be accelerated to interplanetary speeds, and it could even ride the Phlosgiston to other Crystal Spheres. Like all spelljamming vessels, it would slow down upon approaching planets. (And Wishes would not counter this, since 10th level magic was used to allow this in the first place. A 10TH LEVEL Wish would counter this, but ... who would want to destroy an entire planet by running the Pomarj into it at interplanetary speed?)
So, there you have it, Paxus.
The Wolf can do, what it is he is trying to do.
All he needs is a Sphere of Annihilation, a little help from his more powerful mages and magistresses, a few days of uninterrupted work, and 5 consecutive castings of AFTS to 'cut' the Pomarj out of the surrounding rock (ruling: in this case, the Wolf can safely cast AFTS without side effects.)
Now, it's up to you.
Edena_of_Neith