Deal With A Devil
A D&D Adventure for 3-5 Characters from Levels 12-14
Have you ever heard of a devil’s handshake? Likely not, because those who have shaken hands with a devil are no longer able to talk about it, seeing as no one can understand the wigglings of a larvae. You see, a larva is the soul of a tortured victim who willingly sells himself to a devil and is a prized trophy indeed for those outsiders. Nevertheless, if you could hear them and understand them as they writhed about in the pits of the Nine Hells, they would tell you about that firm grip which sealed their fate.
A devil’s handshake is the term for when you make a deal with a devil, simply put. Whenever someone wants something so bad, something that’s beyond their reach and scope, they may call upon a powerful devil to supply their demand, and I’m afraid that devils are their own stereotypical selves. They love to make a deal, tack out the words line-by-line, and then screw over the intended victim by twisting those words against him or working in a loophole. That’s the mind of a devil for you: they love to stab you in the back with your own dagger.
This is a cautionary tale I’m here to tell you, one that involves two devils in particular: a pit fiend named Tarris’zel and a gelugon called Hxijk (don’t try to pronounce either name, it will only summon them to your bedside and it won’t get pretty from there). Hxijk, as any aspiring devil should be, wants to evolve to a higher form of twisted evil, and has worked his way into the court of Tarris’zel, who has a penchant for accepting bets amongst his fellow devils and various underlings of the Lords of the Nine, thereby gaining his current level of power. Hxijk came to Tarris’zel with an offer: if he could gather the soul of a human female virgin, he would earn the command of the pit fiend’s lemure army. The offer would not come from the virgin herself but from someone who loved her deeply. The lover must want to give up the virgin’s soul, if not beg for it, or else Hxijk will suffer a horrible fate: he will be transformed into one of the very lemures he seeks to command. Understanding the consequences and working out the details of the wager, the pit fiend and the gelugon shook hands and set about with the story I am telling you now.
Through his sources in the layers of the Nine Hells, Hxijk learned of a necromancer calling out to the underworld for a favour. He had been approached by a young man, Darren, from a human village called Hatt, despondent over the loss of his true love, a woman named Bethany. Bethany was set to marry another man, but Darren could not allow that to happen. Unable to actually woo Bethany since childhood, Darren resorted to desperate measures and approached the necromancer for assistance, who, in turn, looked to the abilities of the devils to aid in the pursuit. Hxijk answered the call.
Here’s the deal as set out between Darren and Hxijk: the gelugon would kidnap Bethany on her wedding day and bring her to the necromancer’s tower, where he would “convince” her of her true affections for Darren. In exchange, Hxijk has claim to Darren’s soul when he dies, after living a long, fulfilling life with his new love. Darren agreed and signed the bottom line.
But what about Bethany’s soul, you say, for you know that she is the young virgin Hxijk truly wants, don’t you? All in good time, my friends, for the gelugon is a crafty devil indeed. Hxijk knows there is one weakness against a devil’s power of persuasion and that is love – it is almost impossible to convince a human to love another human through force, but so long as Darren doesn’t have a clue, so much the better. However, it is very possible to gain a soul because of love, such as when someone’s lover may die unless they are willing to give up their soul. Hxijk’s true goal is to place Darren in a situation in which he will sell Bethany’s soul for her love…and that is where the band of heroes enters.
Aaethil, a guardian naga
who was present for the adventure
you are about to read.
Deal With A Devil is an adventure designed for a party of good-aligned characters, who may be somewhat blinded to the schemes and intellect of evil and sensitive to the plight of a damsel in distress. From all outward appearances, this adventure may appear to be circumstantial, pitting them against the plots of a powerful devil by being in the right place at the right time. There are backstage conceptions conspiring with and against the PCs, however, that would alter the perception of this adventure should the heroes learn of its reality. Nothing will happen during the course of this adventure that has not been schemed in advance by a devil.
The adventure begins with the PCs arriving in the town of Hatt as they travel the open road and witness the early stages of a wedding ceremony between Herman and Bethany. It is an open and joyous ceremony, which the PCs find themselves invited to attend and observe the miracles of love – a cleric, druid, or paladin in the party may even be invited to offer blessings of his faith on the upcoming marriage. Before the ceremony can begin, trouble brews as the groom is approached by a polymorphed guardian naga: his bride has been kidnapped by a devil and taken to a necromancer’s tower to the south. From there, the PCs may choose to journey to the tower and free the bride-to-be from the clutches of evil, learning of the plot to steal an innocent man’s soul in the name of pleasure and greed.
Throughout this adventure, certain sidebars marked “Devil’s Ploy” will detail behind-the-scenes accounts for the moments experienced by the PCs, allowing the DM to understand the nature of the gelugon’s plot and improvise should the PCs stray from the expected actions and reactions considered in the creation of this adventure.
Scene 1: A Beautiful Day for a Wedding…
The PCs arrive in Hatt under the full glow of a bright sun, without a cloud in the sky. They find everyone in the town has gathered around the local church of Pelor, including any of the merchants and innkeepers the PCs may wish to deal with – every shop within the town is closed for the day with a sign on their door proclaiming “Closed for the wedding.” When the PCs pass the church, they are actually greeted by the town’s cleric and invited inside (so long as they appear to be good-aligned characters that would be welcome within any common town).
Inside the church, everyone is gathered and smiling with tears in their eyes. The marriage of Herman and Bethany, as PCs will learn, is a true sweetheart romance for a “very nice young couple who deserve each other.” Herman is eagerly found next to the alter waiting the ceremony to begin. After a short while, anticipation turns to anxiety, as there is no trace of the bride to be found.
This is when the adventure begins: an elven woman wearing a golden circlet across her forehead storms into the church carrying a wrapped package under her arm. She approaches Herman and the cleric of Pelor, whispering to them, and telling them grave news. Excusing themselves, the groom and the cleric rush into a side chamber with the elf and the church erupts in a hushed murmur of gossip and dread.
If the PCs do not step in to investigate for themselves, they are soon approached by the cleric, whose face is pale and worried, pleading with them to speak with the elf. Should they refuse or appear cautious about becoming involved, the cleric will whisper to them: “Bethany has been kidnapped by a devil.” For good-aligned PCs, this should be enough to get their attention and involvement in the adventure, but the cleric will desperately offer any meagre resources of the church and the town should they require any more coaxing.
The elf, who calls herself Aaethil, greets the PCs as they arrive and shows them the unwrapped package already presented to Herman and the cleric: a torn wedding dress. Aaethil tells the PCs that a necromancer stumbled into her home and told her, before slipping into a coma from the horrible beating he had suffered, that his tower had been claimed by a gelugon he had summoned just days before. According to the necromancer, a man named Darren – who is recognized by Herman and the cleric – came to him seeking the ability to win Bethany’s heart, to which the necromancer summoned the devil. The gelugon has taken Bethany to the necromancer’s tower and holds her prisoner as he works to force her to love Darren instead of Herman. Herman and the cleric plead with the PCs to rescue her before it is too late. In fact, Herman will demand to go with them, even though he is only a 3rd-level commoner (but can be talked out of it with an appropriate Charisma-based skill check against a DC of 15 or if subdued by the PCs). Aaethil will show them the way.
Everyone in Hatt will offer anything they can to aid the PCs in their quest: their supplies of food and basic equipment, including any simple and martial weapons, will be provided at no charge. The cleric of Pelor will even offer them up to three potion of cure light wounds should they require it.
Sidebar: The Secret of Aaethil
Aaethil is not an elf, or anything close to a humanoid, for that matter. Her golden headband is actually a
circlet of polymorphing, which has transformed her into a beautiful elven woman. She is actually a guardian naga, a lawful good creature that is sensitive to the plight of Bethany and willing to help out the PCs in any way possible. She is even willing to enter the necromancer’s tower with the PCs to help them in their quest, using her poison and spell-like abilities to fend off any defences the gelugon may have set inside the tower.
Sidebar: Devil’s Ploy
Aaethil is a pawn in Hxijk’s game. The necromancer has known of the naga’s lair for years, which made the good-aligned creature the perfect candidate to learn of the bride’s dilemma. Hxijk inflicted a severe beating on the necromancer and allowed him to escape with his life and the torn wedding dress of the bride in the process. Feeling betrayed and vengeful, the necromancer turned to the only creature that may have had the power or influence to remove the gelugon from his tower, dragging himself to the naga’s lair. This was planned all along, for Hxijk knew that guardian nagas have
detect thought as a spell-like ability and needed to necromancer to be thoroughly convincing of his plea. Meanwhile, Aaethil is not powerful enough to take on a gelugon and his forces alone, so she journeyed to the town of Hatt to warn Herman and seek out aid from its people.
Scene 2: The Necromancer’s Tower
Within a mile of the tower, the PCs shall not arrive unnoticed: a summoned osyluth spies upon the PCs as they approach, using its
invisibility to remain hidden and teleport to announce their arrival to Hxijk.
The tower itself rises 500 feet to the sky and is surrounded by an
ice storm spell, which the PCs must penetrate safely before making their way through the tower. As this spell is a natural ability of the gelugon, it is performed continuously and never lets up, so there is no way for the PCs to simply wait for the duration of the spell to expire.
While it may be impossible for the PCs to observe from the ground, Bethany is perched on the top spire of the necromancer’s tower, holding on for dear life in nothing but her undergarments. From details provided by Darren, Hxijk has learned she has a dreadful fear of heights and placed her on a ledge of the tower’s peak, where she now screams for her life over five hundred feet above the ground. Standing next to her is Hxijk, who has placed the following offer before her while Darren waits inside. If she wishes to be free, she can simply choose to marry Darren instead of Herman, and the gelugon will bring her inside to begin her new life without delay. On the other hand, she can choose to remain with her true love, Herman, and climb down the side of the tower to the
portable hole placed on a balcony over 300 feet down, where the ring she is destined to give her future husband waits inside, safely protected from the raging
ice storm around them. Without the ring, Hxijk reminds her, she cannot be married to Herman as per the customs of her people. The climb down is horribly treacherous with the
ice storm that surrounds the tower, and Bethany’s fear has prevented her from climbing down when the PCs arrive…but she has not chosen Darren either.
Once the PCs have entered the tower, they are met with various clumps of lemures throughout, placed to provide a distraction for the PCs while Hxijk launches into the most nefarious portion of his scheme. While the gelugon remains on the tower with Bethany, the osyluth is charged with holding the PCs at bay for as long as possible, summoning lemures and another osyluth to the scene as needed.
Sidebar: Devil’s Ploy
As soon as the PCs arrive to the tower, they become the focal point of Hxijk’s plan. He does not want them stopped, but detained for a short period of time – they are crucial to Darren surrendering Bethany’s soul. As soon as the PCs enter and make their way through the tower, proceed to Scene Three.
Hxijk has also created the
ice storm to surround the tower, particularly the peak where Bethany hangs from. There is no point in pelting her with ice pellets and killing her before her use is complete.
Scene 3: Darren’s Choice
Heroes have now entered the tower and threaten to “topple” the gelugon’s plans. When they reach the necromancer’s laboratory, they are met with Darren, a meek and simple young man who stands before them to block the stairs leading to the upper levels. He is visibly upset at the PCs for attempting to foil his wishes to have Bethany as his own and shouts to leave them alone. He is unwilling to listen to reason and warns the PCs that should they make any efforts to free her, he will “make them pay.” Anyone with a successful Spot check (DC 20) will notice a silver amulet partially tucked under Darren’s shirt.
No sooner do the PCs take a single step forward, Darren activates the
amulet of vengeance around his neck, a powerful magic item given to him by Hxijk. Transforming him into a cornugon, Darren leaps forward and uses his Improved Sunder feat to quickly disarm the PCs before launching into a full assault. He is not a full cornugon, however: Darren does not have access or knowledge of its spell-like abilities, fear aura, or summoning powers. Also, the silver
amulet is visible on Darren’s polymorphed chest, but is embedded into his flesh. If the amulet is removed from Darren’s possession, he will revert back to his original human form and become helpless to stop the PCs any further. Removing the
amulet can be done by cutting it out of Darren’s chest (-4 called shot penalty to attack rolls, with 25 points of damage required to carve it out) or pulled out (after a successful grapple check and three successive opposed Strength check against Darren’s improved ability score). Any damage inflicted on Darren’s polymorphed form will remain after he reverts to human form, and could kill him should he suffer more damage as a cornugon than his regular hit point total as a human. If he is still alive and conscious when the amulet is removed, he will resort to kicking and screaming at the PCs, doing anything he can to stop them from freeing Bethany before she can make her choice.
Sidebar: An Easier Challenge
Since the
amulet can be removed from Darren’s body, thereby removing his cornugon form completely from the battle, and since he is unable to use the full power of a cornugon, the Challenge Rating of Darren while in cornugon form is decreased to 10.
Sidebar: Devil’s Ploy
Darren does not have the amulet of vengeance when the PCs arrive at the necromancer’s tower. While the heroes battle against lemures and osyluths to reach the laboratory, Hxijk teleports to Darren’s side and tells them of the PCs’ invasion, warning they threaten to penetrate their way through and spoil his plans for true love with Bethany. Darren begs to gelugon to intervene, and so Hxijk makes him an offer. He reveals the
amulet to Darren and tells him that he can stop the PCs himself with it, but the use of the
amulet will cost him…Bethany’s soul.
Darren is extremely reluctant at first, but also desperate. He agrees to this new arrangement and is assured that he will be allowed to live a full, loving life with Bethany at his side, until they die and have their souls delivered to Baator to become larvae trophies for the gelugon to flaunt. This is how Darren gains the
amulet of vengeance.
NOTE: Once again, Darren has not been provided with all of the right information. According to the power of devils and the transference of souls, one mortal cannot surrender the soul of another unless they are of their blood. Since Darren is not yet married to Bethany, this bond is not possible until Bethany is made to agree to such a union. If this happens, Hxijk will own the rights to her soul.
Scene 4: Right of Choice
The adventure concludes on the tower’s highest peak: Bethany still hangs precariously, holding on for dear life as the
ice storm rages around her and threatens to chill her fingers so they can grip the ledge no more. Hxijk stands above her, taunting her into her choice, ever more determined to have her choose to come inside and spend the rest of her life with Darren.
The PCs cannot enter the tower’s peak automatically through a door. The closest they can get is a window in the tower close to thirty feet beneath Bethany. They cannot hear Hxijk on the rooftop as he communicates telepathically with Bethany and stands perfectly still on the tower without projecting any footsteps or other sounds that would stand out against the surrounding ice storm. Unless they can fly, the PCs will have to climb up the side of the tower to reach Bethany and the gelugon. As the
ice storm does not affect the tower itself, there are no additional penalties for Climb checks.
When the PCs intervene and attempt to free Bethany, Hxijk launches into an attack with a
wall of ice erected around the circumference of the tower in which the PCs climb up. A
wall of ice, however, cannot maintain a vertical hold on the tower and will immediately fall onto the PCs unless they make a Reflex save (DC 25) to avoid the falling ice or take 3d6 points of damage from the wall plus any additional falling damage when they strike the balcony almost 300 feet down. Even after the save throw, the PCs must make an additional Climb check to hold on.
Directly beneath Bethany and the PCs is the balcony where the
portable hole lies flat on the stone. Inside the
hole is Bethany’s ring, which she must obtain to win her freedom from Hxijk’s imprisonment. That is the secret to winning this battle without killing the gelugon outright: if the PCs can get Bethany down to the
portable hole, she will grab the ring and Hxijk will be forced to let her go.
An option for Hxijk is to grab Bethany while flying and hold her upside down in the air, sending her into an absolute panic. From here, Bethany’s choices will truly become important. Roll percentile dice each round: there is a 20% chance plus an additional 1% chance per passing round that Bethany will agree to marry Darren and spare her life. If Darren is still alive, Hxijk wins the wager and teleports Bethany to safety before escaping back to the Nine Hells. If Darren is dead and the PCs announce this, Hxijk will fly into a rage and drop Bethany to her death. If the PCs have access to any spells which may persuade Bethany to remain focused or remove her fear temporarily, the percentile roll will no longer be required until the spell should wear off, at which point she starts back at 20%.
Fighting Hxijk directly will be tricky. He will use his
fly ability to stay out of melee reach, but can attack within 10 feet himself since he is a Large creature, inflicting damage with his tail or spear to
slow the PCs down. He cannot summon any other baatezu to his side since he has already used his summoning abilities for the day. If he should begin to lose the battle, Hxijk will use his
ice storm and unleash it upon the tower itself, pelting the PCs (and Bethany) with the standard damage of the spell. If defeat is imminent, he will kill Bethany himself rather than allow her to win back the ring. If Darren is still alive and able to witness this action, he will cry out and leap down onto the gelugon (if possible) in an insane defence for his true love – this action will certainly result in his own death either by falling or from the gelugon’s spear.
After the gelugon is killed, disabled, or teleports away (since no mortal is worth his own death), Bethany will still want to get the ring from the
hole – she cannot marry Herman without it. If Darren is still alive when Bethany is free, he will retreat into the tower and try to make his escape. Failing that, he will attempt to kill himself with a dagger. Should the PCs keep Darren alive and force him to confront Bethany, he will cower and be unable to look her in the face. She, in turn, will slap him and swear that she never wants to see him again. In times gone by, they were childhood friends, but she will now curse his name when she learns that Darren was responsible for this disaster.
Sidebar: Fighting With Aaethil
Should the guardian naga have joined in the fray, she will be quite limited in her abilities against the gelugon: she will have to make Climb checks as the PCs would and her poison will be useless against the devil. If the PCs plan to distract Hxijk in the battle, Aaethil can be used to reach Bethany and find a way to slide her down to the
portable hole on the balcony below. She will use her healing spells and others such as
mage armour to aid the PCs, as well as use
lightning bolt and
divine favour against the gelugon.
Ironically, her greatest asset to the battle will be her
detect thought spell-like ability. With it, she will be able to learn from Bethany that she can be free if she can get hold of the ring inside the
portable hole. Aaethil can then alert the rest of the party and allow them to take action from there.
In Conclusion…
If Bethany was successfully rescued from the tower, she can be returned to Hatt to be reunited with her family and Herman, eager to begin the wedding. Herman, in the purest form of appreciation he can imagine, asks the PCs to stand next to them as they are married and greets them as guests of honour in their home for the rest of their lives. The wedding goes off without a hitch and all is good.
If Bethany dies, the PCs can choose to return her body to Hatt and possibly fetch the ring from the
portable hole to give to Herman. Their efforts will not be ignored, but the town of Hatt will become somber and the PCs are best to move on.
Hxijk will suffer enough without any further need of the PCs if he fails without dying. Tarris’zel promptly has him turned into a lemure and tossed in with the millions of others comprising his army, where the former gelugon will barely have the capacity to plot his revenge…for now.
Darren, on the other hand, has already sealed his fate. He has sold his soul to a devil and will become a suffering larva upon his death, regardless if it comes from old age or the weapons of the PCs during the adventure. He will squirm in the dankest, deepest level of Nine Hells for an eternity, forever tortured by the loss of his true love and the horrible choice he made to win her heart.
List of Ingredients:
Guardian naga – Aaethil, who is unknowingly lured by Hxijk into leading the PCs into the adventure.
Improved Sunder – A feat used by Darren when he is polymorphed into cornugon by the amulet of vengeance. As a side note, the cornugon was chosen because it is a baatezu with Improved Sunder as a pre-selected feat.
Ice storm – The spell-like ability of the gelugon, Hxijk, which is used to surround the tower and protect it against intruders, as well as increase the fear of Bethany as she hangs from the edge.
Acrophobia – The fear of heights suffered by Bethany, who is hung from the edge of a 500-foot tall tower to choose between marrying Darren and Herman.
Torn dress – The package given to Aaethil and delivered to the town of Hatt, used as a ploy by Hxijk to lure the PCs to rescue Bethany.
Portable hole – Used to store Bethany’s wedding ring, which she needs to reach by climbing down the side of the tower if she wishes to marry Herman.