Creamsteak
Explorer
Here is another Rule option, based on diminishing returns.
To earn 1 tech point in a year, a player only needs to invest 1 PL in research.
To earn 2 tech points in a year, a player needs to invest 3 PL in research.
To earn 3 tech points in a year, a player needs to invest 6 PL in research.
4 tech points = 10 PL
5 tech points = 15 PL
6 tech points = 21 PL
7 tech points = 28 PL
8 tech points = 36 PL
9 tech points = 45 PL
10 tech points = 55 PL
11 tech points = 66 PL
12 tech points = 78 PL
13 tech points = 91 PL
14 tech points = 105 PL
15 tech points = 120 PL
Tech points are "spent" on one of 4 categories. These categories are:
Attack Scores
5 Points = +1
15 Points = +2
30 Points = +3
50 Points = +4
75 Points = +5
105 Points = +6
140 Points = +7
180 Points = +8
Defend Scores
5 Points = +1
15 Points = +2
30 Points = +3
50 Points = +4
75 Points = +5
105 Points = +6
140 Points = +7
180 Points = +8
Medicine/Agriculture/Sociology
5 Points = 10% resist taint, 25% resist common disease (like flu)
15 Points = 25% resist taint, 50% resist common disease (like flu)
30 Points = 50% resist taint, 100% resist common disease (like flu)
50 Points = 75% resist taint, 25% resist blight disease (the plague)
75 Points = 90% resist taint, 50% resist blight disease (the plague)
105 Points = 100% resist taint, 75% resist blight disease (the plague)
140 Points = 100% resist taint, 100% resist blight disease (the plague)
180 Points = 100% resist taint, 50% resist magical disease (Red Plague)
Engineering/Physics/Construction (these affects stack)
5 Points = Raises all territories and cities IR by 1 point.
15 Points = Raises all territories and cities IR by 3 points.
30 Points = Raises all territories and cities IR by 6 points.
50 Points = Raises IR by 10 Points.
75 Points = Raises IR by 15 Points.
105 Points = Raises IR by 21 Points.
140 Points = Raises IR by 28 Points.
180 Points = Raises IR by 36 Points.
Now, you guys could offer up other schools of research. I would also allow sharing tech, allowing a player that gains 5 points in one science to give 1 point in that science to another player.
Also, you could be creative with your tech. A player with 180 Points in Attack would probably be able to build a decent tank, for instance (though with no +defense it wouldn't be the best armored). The affects continue on beyond 180, but since this is just a beta, inform me of your opinions.
To earn 1 tech point in a year, a player only needs to invest 1 PL in research.
To earn 2 tech points in a year, a player needs to invest 3 PL in research.
To earn 3 tech points in a year, a player needs to invest 6 PL in research.
4 tech points = 10 PL
5 tech points = 15 PL
6 tech points = 21 PL
7 tech points = 28 PL
8 tech points = 36 PL
9 tech points = 45 PL
10 tech points = 55 PL
11 tech points = 66 PL
12 tech points = 78 PL
13 tech points = 91 PL
14 tech points = 105 PL
15 tech points = 120 PL
Tech points are "spent" on one of 4 categories. These categories are:
Attack Scores
5 Points = +1
15 Points = +2
30 Points = +3
50 Points = +4
75 Points = +5
105 Points = +6
140 Points = +7
180 Points = +8
Defend Scores
5 Points = +1
15 Points = +2
30 Points = +3
50 Points = +4
75 Points = +5
105 Points = +6
140 Points = +7
180 Points = +8
Medicine/Agriculture/Sociology
5 Points = 10% resist taint, 25% resist common disease (like flu)
15 Points = 25% resist taint, 50% resist common disease (like flu)
30 Points = 50% resist taint, 100% resist common disease (like flu)
50 Points = 75% resist taint, 25% resist blight disease (the plague)
75 Points = 90% resist taint, 50% resist blight disease (the plague)
105 Points = 100% resist taint, 75% resist blight disease (the plague)
140 Points = 100% resist taint, 100% resist blight disease (the plague)
180 Points = 100% resist taint, 50% resist magical disease (Red Plague)
Engineering/Physics/Construction (these affects stack)
5 Points = Raises all territories and cities IR by 1 point.
15 Points = Raises all territories and cities IR by 3 points.
30 Points = Raises all territories and cities IR by 6 points.
50 Points = Raises IR by 10 Points.
75 Points = Raises IR by 15 Points.
105 Points = Raises IR by 21 Points.
140 Points = Raises IR by 28 Points.
180 Points = Raises IR by 36 Points.
Now, you guys could offer up other schools of research. I would also allow sharing tech, allowing a player that gains 5 points in one science to give 1 point in that science to another player.
Also, you could be creative with your tech. A player with 180 Points in Attack would probably be able to build a decent tank, for instance (though with no +defense it wouldn't be the best armored). The affects continue on beyond 180, but since this is just a beta, inform me of your opinions.