Serpenteye
First Post
creamsteak said:Erg... see I pretty much know what I'm talking about when I think about it, but I have trouble explaining.
IR can be explained like this:
Every Territory (clans, provinces, land masses, cities, anything on the List with both a PL and an IR rating) gains a certain amount of PL at the end of the turn.
You gain 1 PL in every territory that you have an IR rank of 1.
2 PL in every territory with a rank of 3 (1+2)
3 PL in every territory with a rank of 6 (1+2+3)
4 PL in every territory with a rank of 10 (1+2+3+4)
And so on.
That determines how fast you generate power.
However, if you want to raise an areas IR, you must put PL into development of that territory. If you put 5 PL into development of a village (IR 1) it's IR will raise to 2. If you put 10 PL into development of a village (IR 1) it's IR will raise to 3, and you will gain one additional point of PL at the beginning of the next turn.
You can develop one territory heavily, or spread out your industrialization.
And if players take your cities, they can choose to burn it down to IR 0. You can also burn down your own cities during a retreat, and I will roll to see if you are successful.
Does that help?
Yes... I remember reading something like that a while ago. It makes sure that the PL-growth won't be as extreme as in the Greyhawk IR and that it won't be as dependant upon the size of a factions land mass. Since the PL-growth is slowed the rate of research will also be lower. I like it.