Eric Finley
First Post
KarinsDad, you're picking a fight, and using "my way is the only way" arguments. It's clear that everyone else in this thread sees your approach as, at best, one of several optional ways to play. We don't argue with its validity, we argue with its necessity. You need to agree to disagree and move on.
Particularly because it has completely threadjacked this thread.
Back to the OP's question... I think it's much less a question of whether character death is acceptable in "fourth edition". That bracket is simply too broad. The answer, as ever, is to use whichever is more fun for your group. Some groups are more biased toward having a challenge to pit themselves against, and the vicarious excitement and so forth. They'll appreciate everything else more, with the possibility of death understood to be present. Other groups contain a lot of the kind of player who invests a great deal of themselves in their characters, in which case character death is a worrying thing and a bummer, to be avoided. Clearly it's a DM judgment call which is true of their group - or, in fact, of each individual player.
Our current game has another perspective on it. We're playing "troupe style" - everyone has a PC, and we take turns being the DM. When a PC dies during an adventure, especially if the resources to bring them back aren't handy (their first PC death happened at 2nd level), that's an excellent excuse for the dead PC's player to step up and take their turn DMing for a while. Nice and tidy. So I would go so far as to say that in many ways our game would benefit from a rough average of one dead PC at all times. (Of course there are other ways to do it - I'll be taking my own PC hostage this evening, for example - but it's not a bad first approximation.)
Particularly because it has completely threadjacked this thread.
Back to the OP's question... I think it's much less a question of whether character death is acceptable in "fourth edition". That bracket is simply too broad. The answer, as ever, is to use whichever is more fun for your group. Some groups are more biased toward having a challenge to pit themselves against, and the vicarious excitement and so forth. They'll appreciate everything else more, with the possibility of death understood to be present. Other groups contain a lot of the kind of player who invests a great deal of themselves in their characters, in which case character death is a worrying thing and a bummer, to be avoided. Clearly it's a DM judgment call which is true of their group - or, in fact, of each individual player.
Our current game has another perspective on it. We're playing "troupe style" - everyone has a PC, and we take turns being the DM. When a PC dies during an adventure, especially if the resources to bring them back aren't handy (their first PC death happened at 2nd level), that's an excellent excuse for the dead PC's player to step up and take their turn DMing for a while. Nice and tidy. So I would go so far as to say that in many ways our game would benefit from a rough average of one dead PC at all times. (Of course there are other ways to do it - I'll be taking my own PC hostage this evening, for example - but it's not a bad first approximation.)