Pawsplay said:
No, it's just bloody stupid is all. If you want to play All Kender, All the Time dungeon crawls, I certainly won't stop you. I just don't see how a normal sort of character is going to make it to 6th level without some basic level of caution. I don't think it's unreasonable to ask players to respect that dungeons are dangerous, which is after all the whole point. However, if the players want to go around pushing all the shiny red buttons, I suppose that is their prerogative. I have certainly gamed with players who would ring a giant bell if they found one, but that does not mean it's a good idea.
But, again, you're missing what I said. I did say "AFTER TAKING REASONABLE PRECAUTIONS". No one is saying that you should never take any. The poll in no way even mentions any precautions taken. No one, other than the straw man you've carefully constructed, is trying to say that at all.
In the same way that you scout, buff, and prep for that assault on the dragon, you take precautions to protect yourself from what is quite possibly a trap. Then again, I listen at doors and check them for traps as well. But, that doesn't stop me from opening doors in an dungeon despite the fact that I know that bad things will be behind them that want to eat my character.
You still never answered the question. Why is a lever any different from any other dungeon fixture? Note, I specifically use the word fixture as opposed to creature so there should be no misunderstanding this time. Why should a lever be special when doors, pictures, windows, fireplaces etc. are all things to be explored?
"Oh look there's a passage here," says PC 1. "Never mind about that, we must stick to purely known passages because something bad might be down the ones we don't know." is the reply.
I don't adventure that way, and I'm fairly certain no one else does either.