Halivar said:
NOTE: This is not a troll. It's a detour for a threadjacking (by moi and others) of the UA SRD thread. Here are some issues that came up:
1) Some folks think that because content is OGC, it is okay to distribute it for free; others disagree vehemently (bias: I agree).
2) Some folks think the OGL is primarily (or solely) intended for the benefit of 3rd-party publishers, to make sharing of for-pay content easier and facilitate game development (bias: I disagree).
3) If an author signs over the legal right to redistribute (by, say, OGL), but then asks folks not to do so, is it unethical to go against his wishes? (bias: none; undecided).
4) Something to keep in mind is that Section 4 of the OGL explicitly grants a royalty-free license to use, modify, and redistribute OGC. Should we be following the letter of the license, or the spirit of it? What is the spirit of the license?
Disclaimer: IANAL. I don't claim to be an expert on copyright law in general or the OGL in particular. However, I have been following the OGL since before 3E came out, and I do know a bit about copyright law from research I did while at university. Also, I used to read the open gaming mailing list on the opengamingfoundation site religiously- Ryan Dancey (sp?) used to explain things like this really well, so I think I have a good understand of how the OGL works.
First, some general remarks.
I think it's ok to distribute open gaming content (OGC) for free, because, well, you are allowed to. I think the problem is that some people misunderstand what is and is not OGC.
Just because a product is released under the OGL doesn't mean you can redistribute the whole product for free. You can only redistribute *parts* of it- the open parts. Remember the part in the license that talks about how you need to designate what content is and is not open? And how in every OGL book it talks about what content is and is not open? For example, after the OGL is presented in the Monster's Handbook (excellent book by FFG) it says it says that regarding chapters 3-11 "All of the text describing new monster feats, prestige classes... is considered Open Game Content. All other text, except that derived from the SRD, is designated closed content." So basically, they are saying that only some stuff is OGC, and thus only some stuff is allowed to be redistributed.
Only rules stuff is *required* to be OGC, though a company can make other stuff open. Expeditious Retreat made *all* of the Magical Medieval Society: Western Europe book OGC (except for things like art and authors names).
However, in general, intellectual property is *not* OGC. Only rules derived stuff is. Like it says above, things like monster stats, prestige class stats, feat stats, spell statistics (the game effects) are all OGC. Names, places, etc., unless derived from other OGC or the SRD, are not OGC (unless otherwise noted, as in the case of MMS: WE). They are closed content. So you can't freely distribute campaign world information, for example. You could freely distribute the new feats in the campaign, though.
To respond directly to the poster and to the points above:
1) I think it's OK to freely distribute OGC, though you need to know exactly what is and is not OGC.
2) I think that the OGL is for the benefit of WotC *and* 3rd party publishers. I think the issue you are getting at is that you think others think the purpose of the OGL does not allow for freely distributed content. I think you are misunderstanding the purpose of the OGL. The purpose of the OGL, for WotC, is to make WotC money by selling more PHBs (Of course, this is done when the OGL is combined with the d20 license). Basically, Ryan Dancey saw the RPG market was fractured because lots of people played lots of incompatible systems. By making an OGL and then putting out D&D under that license (via the SRD), lots of people could play one system and the world would be better. Also, with the d20 license, WotC could make lots of money by selling more PHBs.
The purpose of the OGL for 3rd party publishers is to allow them to make products that utilize the most popular RPG system in the world. After all, a product may be awesome but are you going to buy it if you have to learn a whole new system to use it? Sure, you can try and convert it to whatever system you use, but not everyone has the time or inclination to do that. Without a unified RPG system across multiple companies (like the d20 system), some people won't buy stuff that they would otherwise buy. Having a house system (like the Masterbook or d6 system from WeG) for one company is one thing, but that only solves the fracturing problem for that company. And it means that people who use rival systems will be less likely to buy their products. The purpose of the OGL for 3rd party publishers is that more people will buy their stuff, because they can easily utilize it in their games! Of course, most of this should be old hat to people around here- just covering all my bases.
That said, the OGL *does* allow for freely distributed content- only content that is OGC, which some people think covers more than it really does. After all, look at the free supplements over at RPGnow.
3) I do not think that it is unethical. After all, if the author does not want his work redistributed, then he shouldn't make it open. This of course only applies to open content. D20 authors should rightfully complain when their work is freely redistributed whole cloth (ie, people distributing *.PDFs of scanned books of d20 stuff on file sharing services).
4) Like others have said, it is hard to define the spirit of the license, and you should really only be required to follow what the license actually says. That being said, it is nice to follow the "spirit" as others see it. Just don't be surprised when others don't.
Well, that's my opinion and short analysis. If anyone thinks I made a mistake, please correct me.