Friend of the Dork
First Post
I let the players participate in game during someone else's turn. Reasonable advice, tactical planning and similar.
That's why, even if combat drags from time to time (see example below), almost no one gets bored.
Last session encounter lasted 3 hours. It consisted mostly out of dealing with several separate challenges simultaneously.
Dramatis Personae:
- hundreds of undead springing from the ground
- 25 zombie hill giants plowing steadily toward ruined tower (where PCs and NPC allies barricaded themselves)
- PCs (group of 6)
- NPC allies (1 professor [hu nec8/exp2], 8 students [hu nec1], 4 servants [hu com2])
- 2 erinyes devils (snipers)
- 2 greater barghests (invisibility, mass strength buffs)
- 3 bearded devils (+3 summoned bearded devils)
- a foppish guy in porcelain mask (lich - human male wizard 11)
- something wicked... not coming this way yet
Challenges:
- save the students (managed to save 4 - servants, leftover students and professor died from maximized fireball)
- defend tower
- stop the tide of zombie giants
- get out of the trap (lich, contracted devil melee and sniper opponents) while facing attacks from all sides
- deal with unholy aura
Regards,
Ruemere
This isn't a normal D&D combat, it's a freaking battle! I don't even think 3 hours was bad, as this was certainly the biggest event that evening. How did it work out?
If I had to do something like that I would only roll dice for the creatures the PCs engage and simply describe the flow of battle for everything else.