IanB
First Post
I know what they do. I just doubt that anyone needs to be told that (unless they genuinely have no idea what a falchion is).
The vast majority of people probably have no idea what a falchion is.
I know what they do. I just doubt that anyone needs to be told that (unless they genuinely have no idea what a falchion is).
Okay, but what is it providing in the base game?
If the modules that utilize them weren't in the core books, you might have a point. But they almost certainly will be.
Plus, we already have at least one monster interacting with them, and this in the first playtest of the core rules.
After due consideration, I consider damage types to be a core mechanic. It's far to handy of a mechanic not to have.
And on top of that... it's a single word. That gets listed by the other weapon keywords in the weapons table like Light, or Two-Handed, or Range. So its not like that space was going to be used for anything else... so including it does not actually cause any problems, other than just having to ignore it.