YRUSirius
First Post
In this playtest there is only 1 occurence where the slashing/bludgeoning/piercing damage mechanic comes into play and this is the skeleton monster.
If this playtest package would have been a basic playset (covering level 1 to 3) I'd say that noting the type of weapon damage for EVERY weapon in EVERY monster statblock and on EVERY charactersheet is overkill and unnecessary just to accomodate 1 background mechanic for 1 monster.
It seems it would be better to move the slashing/bludgeoning/piercing mechanic into a module outside the core base game, because the core base game - atleast for now - only uses this mechanic with 1 monster out of 32.
I feel noting the weapon damage type is unnecessary for the majority of the core game.
The skeleton monster entry could have an entry like this instead:
Special quality: resistence against missile weapons, blade weapons, spears, etc.
Your thoughts on that?
-YRUSirius
If this playtest package would have been a basic playset (covering level 1 to 3) I'd say that noting the type of weapon damage for EVERY weapon in EVERY monster statblock and on EVERY charactersheet is overkill and unnecessary just to accomodate 1 background mechanic for 1 monster.
It seems it would be better to move the slashing/bludgeoning/piercing mechanic into a module outside the core base game, because the core base game - atleast for now - only uses this mechanic with 1 monster out of 32.
I feel noting the weapon damage type is unnecessary for the majority of the core game.
The skeleton monster entry could have an entry like this instead:
Special quality: resistence against missile weapons, blade weapons, spears, etc.
Your thoughts on that?
-YRUSirius