Is Tabletop Gaming D&D's "Sideshow"?

Recent struggles with Marvel's comics brand have made it clear that Marvel's properties are more valuable to as a multimedia franchise than the comics that spawned them. Could that happen with Hasbro and the Dungeons & Dragons brand? Marvel's Template Marvel's comic woes have come recently into the spotlight thanks to controversy over diverse superhero comics struggling to make sales. Asher...

Recent struggles with Marvel's comics brand have made it clear that Marvel's properties are more valuable to as a multimedia franchise than the comics that spawned them. Could that happen with Hasbro and the Dungeons & Dragons brand?

Marvel_Cinematic_Universe_logo.png

Marvel's Template

Marvel's comic woes have come recently into the spotlight thanks to controversy over diverse superhero comics struggling to make sales. Asher Elbein at The Atlantic sums up the problem:
Marvel may publish good books, but without full commitment from the company, many of those books are being set up for failure—and allowing Marvel’s audience dwindle.
Elbein questions Marvel's commitment to keep these books alive in their fragile early stages:
For all of the cultural preeminence of Spider-Man or The Avengers, the superhero-comics industry remains a sideshow. The media conglomerates that own DC and Marvel use both publishers largely as intellectual-property farms, capitalizing on and adapting creators’ work for movies, television shows, licensing, and merchandise. That’s where the money is. Disney has very little incentive to invest in the future of the comic-book industry, or to attempt to help Marvel Comics reach new audiences, when they’re making millions on the latest Marvel film.
Rob Salkowitz at ICv2 sees a parallel problem with the Star Wars franchise, in which Marvel failed to capitalize on Rogue One:
Turns out that not only were there no new or existing titles in Marvel’s very limited Star Wars comics line that tied in to the franchise, we won’t even be seeing an adaptation from Marvel in stores until later this month. This is after plans for a prequel comic announced last year at C2E2 ended up falling through with scant explanation. And now, with The Last Jedi publishing strategy taking shape, Marvel once again appears to be getting crumbs from the table, not a full serving. That is unfortunate, considering what Marvel could bring to the table.
Marvel's inability to bolster comic sales tied to mega-franchises raises the question of what might happen if the upcoming D&D movie is successful.

Oh Yeah, the D&D Movie​

Hasbro's closest analog to the Star Wars franchise is its success with Transformers, drawn from the toys, comics, and cartoons. The movie series has grossed more than $3.7 billion worldwide and encouraged Hasbro to follow Marvel's model of becoming directly involved in moviemaking:
As Paramount prepares to release “Transformers: The Last Knight” in June, Hasbro is already looking beyond Planet Cybertron for new cinematic universes to build. Thanks to a vast store of intellectual property, the company can afford to think big — Marvel-size big. And it is starting to take a more active role in producing and financing some of its projects.
Dungeons & Dragons' cross-media franchise potential has been a topic of discussion at Wizards of the Coast and parent Hasbro for some time. We previously covered how Hasbro, envious of Marvel's success in turning its superhero properties into a lucrative transmedia juggernaut, gave each of its brands the goal of $100 million annual sales. The problem was that each of Wizards of the Coast's brands were viewed in isolation, which left Dungeons & Dragons, "a $25-30 million business" according to then D&D Brand Manager Ryan Dancey, in dire straits. The Dungeons & Dragons team hit on the idea of using the online Dungeons & Dragons Insider (DDI) to grow the brand to $50 million and potentially $100 million. It didn't happen.

And yet there are still companies who believe the D&D brand is worth millions. The Dungeons & Dragons movie was a subject of a series of legal actions that went back and forth between two media titans lurking behind the scenes, Universal and Warner Bros, waged by their proxies through Sweetpea Entertainment and Hasbro. Warner paid $4 million for Sweetpea Entertainment's D&D rights and was willing to pay an additional $1 million in legal fees. The D&D movie is now moving forward.

A Counterargument​

Is D&D "just a sideshow" for Hasbro? Perhaps it's more accurate to position D&D's tabletop success as less important to Hasbro than its overall selling potential. D&D, after all, is expressed in a wide variety of brands across video game, boards games, and tabletop -- 6 million people in total (not an hour), according to WOTC.

In short, D&D has long since outgrown its roots as exclusively a tabletop role-playing game, which means the success and failure of the game is ancillary to its value to Hasbro as a brand. That might change if the new D&D movie is successful and the tabletop game becomes a quaint reminder of years past that, at best, doesn't embarrass the larger brand. According to Salkowitz, that's already happened with Marvel's comics:
The only real explanation here, aside from office politics, is that, to Disney (and perhaps to Marvel itself), Marvel equals superheroes sold to superhero fans through comic shops, full stop. They are the legacy story platform for MCU properties and an occasional source of PR headaches, getting just a small enough slice of the Star Wars pie to avoid embarrassing questions. In this view of the world, whatever sales advantages Marvel or its retail partners could gain by more fully exploiting the Star Wars universe in comics form is not worth the potential branding muddle that it might cause as Disney grooms its carefully segmented audience on the path from cradle to grandparent.
By most accounts, Fifth Edition revived the Dungeons & Dragons brand as a tabletop game. Although WOTC has sharply scaled back its development team for D&D, it has a new CEO who is openly supportive of the tabletop game. D&D even got a shout-out during a recent investor call, a rare occurrence.

It might not even matter. The D&D tabletop game will live in perpetuity thanks to Pathfinder, the Old School Renaissance, and the fact that gamers have enough material on the Internet that they can play entire campaigns for free without purchasing a single book.
 

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Michael Tresca

Michael Tresca


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SerHogan

Explorer
D&D used to or at least can do video games very well. Some of the best RPG video games ever are D&D property based. Don't understand why they take years off from them.
 

SerHogan

Explorer
pencil and paper D&D will always be there as a central property in the D&D portfolio. Even when people are 'playing' D&D or Warcraft or some other game that figures out how to combine MMORG, D&D and VR type experiences in 5, 10, 15 years.

Marvel is more interesting because their movies are mostly based on characters that were created 50 years ago or more. The X-Men (and Deadpool) are the 'newest' characters to get movies. If they don't continue to create new content with new characters how many reboots of Avengers and X-Men can they do and dominate with?
 

DM Howard

Explorer
They did and, unfortunately, it wasn't very good. Which is why not many remember it.

My friend and I watch it every once and a while, I've got it on DVD, and we would make a game of how many animation errors we could spot. I'm pretty sure we were up to 75+ the last time we watched it. *sigh*
 

I believe that is the general plan.

The downside is that the movies so far produced have been a poor representation of the game; the inverse of the problem Marvel faces, where the comics produced are a poor representation of the movies.
 

I suspect that the opportunity to successfully capitalize on D&D across media is long past. There was a time when it might have worked, but both TSR and (later) WotC let it pass.
 

mcosgrave

Explorer
Two points
First, while it's not a billion dollar cinematic universe, look at the activity around the launch of Stream of Anhilation last weekend: live plays, twitch, YouTube: these new story arc launches are now events in the media channels of the future. I don't think these will become as big, in $$, as major movies, but it's something new, something we've not seen before. TTRPG draws streaming viewers, and good TTRPG shows can draw big audiences, so there is some money there, new ways to support the hobby beyond selling hardbacks or pdfs on DriveThru.
Second, while efforts to make a D&D movie have not been successful, the genre of fantasy does have blockbuster movies: Hobbit, LOTR, Conan.. these are all related to the subject matter of TTRPG, and there are licensed RPG products for many great Fantasy and SF worlds. RPG based books (Magician, Dragonlance, Dresden Files, The Expanse) sell well, and the Expanse isn't doing so bad as a series.
Personally, I'd rather have a variety of smaller things, catering to a range of tastes happening more regularly than waiting for the once a year blockbuster movie that, based on the experience of MCU or DC, can often be a painful disappointment. But that's just my 2c
 

Koloth

First Post
If they can make a movie for the Battleship game then they should be able to make one for DnD.

Right?

Other then the fact the Battleship movie had a battleship and a short bit of grid based plot fire, it was basically an Alien Invasion movie with no homage to the classic tabletop game.

Rather then a D&D movie, they should produce a movie set in one of the established published game worlds. Maybe even use one of the old modules as the basis for the script. Don't call it a D&D movie. Call it a Fantasy Adventure set in the D&D world of (fill in the blank). Then re-release the module updated for the current game set so the movie viewers can play the same adventure as the actors did on the screen.
 

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