kitsune9
Adventurer
So in 4e, do you guys still think the DM's rule is final? As long as the DM is not saying something along the lines of "you can't do that becasue I say so" or something to that nature. Frankly I have been playing D&D and other RPG's for damn near twenty years and it is something I have become used to - the DM as an arbiter of sorts.
On my take, it seems that you have a player who is more interested in being a controller than actually a rules lawyer. This sounds more like a personality issue in which the group needs to address the behavior of this player and come some kind of solution.
On my take of rpgs in general, the DM's rule is final just to get the game moving, particularly in instances where rules are not clear-cut and/or too much time is being spent either arguing over a rule that can or cannot be found. However, if the DM is doing something.....different.....like for example saying that a player who rolls a nat 20 missed, the DM better have a really good reason.
In my current gaming group, DM judgements are based on game expectations and our group's social contract. Our group's social contract is that we all want to play by the rules as they are written so if I'm wrong on the call, the players are well within their rights to call me on it and rule lawyer me so long as they find the appropriate rule. I get called out all the time and it doesn't bother me so long as we're all learning from the rules as presented. If we cannot agree on an interpretation, then I tell them I'm making a decision and we're moving on.
I know others will have different takes on this which is cool. The ultimate thing is whether or not your game is fun for everyone so any expectation is acceptable so long as everyone is having an enjoyable experience.
Happy Gaming!