Hi all, I am new hear so hopefully this isn't a topic that has been played out repeatedly before. In our group there is a character that has built his entire character around the use of the spiked chain. Serious min / max case. From the resaerch into the rules so far, there is no real weakness or drawback to using this weapon despite it's obvious reach advantage. The fact that it is not subject to the "drawback" in regards to reach and adjacent hexes makes it seem like well, a super weapon.
Is there a drawback to using this weapon? What options are open to the gm to compensate for this without punishing the rest of the group? And one thing that had gotten to the potn of rediculosu was combination of improved trip at extended range (reach), then AoO everytime they tried to get up, tripped again. The scenario really trivialized an encounter with some rather powerful creatures.
any feedback on this would be appreciated.
Is there a drawback to using this weapon? What options are open to the gm to compensate for this without punishing the rest of the group? And one thing that had gotten to the potn of rediculosu was combination of improved trip at extended range (reach), then AoO everytime they tried to get up, tripped again. The scenario really trivialized an encounter with some rather powerful creatures.
any feedback on this would be appreciated.