Ok, I have no clue as to where this should be posted, so if this is the wrong place, let me know...
I am a GM of many years of tabletop experience (25+) in a very large number of games...and yet, I've never done a pbp, as a GM...or as a player.
I have a friend that moved away, and is begging me to run a pbp...he misses my style. While I'm seriously considering his request, I would really like any pointers anyone could throw me.
A few things I've already considered:
Mysteries can be very deep...players have tons of time to think about them.
Encounters should usually be focussed on flavor - big combat encounters take forever to play out and could become uninteresting rather quickly if they are round after round of hit/hit/miss/hit/miss...etc...etc...I would think it best if big, tough things had interesting options, moreso than on tabletop (always good, of course)
Where I may well be a bit weak:
It seems to me that players do a lot more interaction, and I'd like to encourage this while still guiding the adventure. I sense that this is different in pbp.
I tend to be impatient. I love the flow in tabletop, and sometimes that can even feel slow. I'd love hints on how to keep things paced well enough to keep a good flow. That said, having posts coming in every day or two has benefits over bi-weekly or monthly games...
Any hints would be helpful...any points about scenario design, in particular...
Oh...I plan on running my own world...in a kingdom with close ties to shadow...D&D 3.5...9th level.
I am a GM of many years of tabletop experience (25+) in a very large number of games...and yet, I've never done a pbp, as a GM...or as a player.
I have a friend that moved away, and is begging me to run a pbp...he misses my style. While I'm seriously considering his request, I would really like any pointers anyone could throw me.
A few things I've already considered:
Mysteries can be very deep...players have tons of time to think about them.
Encounters should usually be focussed on flavor - big combat encounters take forever to play out and could become uninteresting rather quickly if they are round after round of hit/hit/miss/hit/miss...etc...etc...I would think it best if big, tough things had interesting options, moreso than on tabletop (always good, of course)
Where I may well be a bit weak:
It seems to me that players do a lot more interaction, and I'd like to encourage this while still guiding the adventure. I sense that this is different in pbp.
I tend to be impatient. I love the flow in tabletop, and sometimes that can even feel slow. I'd love hints on how to keep things paced well enough to keep a good flow. That said, having posts coming in every day or two has benefits over bi-weekly or monthly games...
Any hints would be helpful...any points about scenario design, in particular...
Oh...I plan on running my own world...in a kingdom with close ties to shadow...D&D 3.5...9th level.