AbdulAlhazred
Legend
What about powers that let you shift before or after an attack? Choosing which foe to mark with every attack? Stuff like that.
I'm not saying it couldn't be done, I'm just saying that 4e is harder to translate to a semi real time format.
But I'd love to see a game with 4e rules, true turn based combat (like ToEE) and a good story like BG2 or PS:T. Ah, one can dream.
Yeah, exactly. The entire way 4e combat is structured is just not going to work in any kind of non-turn-based game. You have to decide if you're going to shift or not when do X, am I going to OA so-and-so, am I going to use Combat Challenge, etc etc etc. No way you could even stick close to the 4e rules unless its totally turn based. Even then the amount of going back and forth between different combatants during each other's actions is really kind of prohibitive.
Honestly I'm not convinced you could implement ANY kind of strictly 4e based game that would play reasonably well. 1e and 2e were vastly simpler in turn structure and thus MUCH more amenable to building a variety of CRPG type games.
For a game company though the real question is "why bother to try to implement a set of rules designed for PnP play on a computer?" Its just as easy to start from scratch and design the system from the ground up to work well on the computer. My guess is that's the real reason there has been little action on making D&D games in the past couple of years. It just really is not worth the hassle just to slap a name brand on it. The bigger game companies already have plenty of their own brands they can use.