Garthanos
Arcadian Knight
But 4th edition seems to be so heavily based and build around turns that I have a hard time imaging how you could make it real time without changing it in something that isn't d&d4 at all.
No more so than another other version of the game... timing by turns in 4e is itself illusionary (just as much so as in other games) the game mentions that all these things are happening simultaneously.... its the things you are choosing and the options you have not the precise timing of them that make it D&D4e...
Turns are an artificiality that is very necessary in pnp... that almost always gets dropped when rpgs get computerised (because they are no longer necessary ->also slowing down the fun -- so I am waiting for the other guy when I dont need to makes zero sense.)