I'm in the "it's got to be turn based" camp. There's too many instant actions and movement abilities. These are two things neither NWN game did with any competence.
But the Western mass-market doesn't care as much for turn-based RPGs. All turn based RPGs are predominantly Eastern or low budget. There a minimal amount of turn based strategy making the rounds, but they still are relatively niche and feed specifically off of complex systems and multi-hour sessions. There actually was a 3.5e turn-based D&D game. On the PSP. Atari has no faith in the idea, either.
Western RPGs are becoming progressively more shooter to access a broader base and secure extra funding. Going back on that progression is not something I see Atari or any Western developer being overly comftorable with enough to secure significant finances.
If we get one, expect a low budget and unknown developer. The wild card being Obsidian. I have no idea if they're trying to get the job, but they're probably the only known that'll try for it.
But the Western mass-market doesn't care as much for turn-based RPGs. All turn based RPGs are predominantly Eastern or low budget. There a minimal amount of turn based strategy making the rounds, but they still are relatively niche and feed specifically off of complex systems and multi-hour sessions. There actually was a 3.5e turn-based D&D game. On the PSP. Atari has no faith in the idea, either.
Western RPGs are becoming progressively more shooter to access a broader base and secure extra funding. Going back on that progression is not something I see Atari or any Western developer being overly comftorable with enough to secure significant finances.
If we get one, expect a low budget and unknown developer. The wild card being Obsidian. I have no idea if they're trying to get the job, but they're probably the only known that'll try for it.
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