Tony Vargas
Legend
1e, your full movement of 120,* 90 or 60' depending on armor/encumbrance, and you could intersperse attacks among your movement if you had 'em. It was a full one-minute round, afterall. (There were different movement rates per turn in different environments or circumstances, but i don't recall if there was a run or 'double move' or anything you could do in combat /instead/ of attacking....)Maybe. But thanks to the journey through 3e and 4e, I think 5e does have some better defined elements than 1e/2e did. For example, exactly how far can you move and still get multiple attacks in 1e or 2e? It's not that easy a question to answer.
In 3e, if you moved more than 5' you lost your extra attacks, in 5e you can spread them out amongst your movement, or Dash and make no attack, at all. Feels more like a compromise between the two than an evolution from one, through the other, to something new.But it is in 5e and I'm sure it's partly because 3e took the effort to define it far more carefully than previous editions did.
* I vaguely recall 10*DEX as a base move instead of 120 (which'd be a DEX 12, pretty average), but I suspect that was a variant someone shared with me.