Vraille Darkfang
First Post
AoO.
If I'm the DM.
Assuming no wierd differences in size categories.
He's not armed with a touch spell. He's armed with a healing spell. Part of why a Touch Spell doesn't Provoke an AoO is the threat entailed by the Touch.
For me, I'll lump it in with Grapple, Bull Rush & Overun actions when it comes to AoO. You enter his space, without a viable weapon or doing a reckless action, he can try to smack you.
Or, if you are in the same square as a comrade/enemy you can attack things entering into that square that are not directed at you.
So....
If you are defending a downed ally & a cleric tries to do an Inflict Spell on the Ally, you get an AoO. If he tries to bash his head in with a mace, you get an AoO.
I'm basically giving you the defence of the square you are in. (I.E, in order to attack something in the square you have to ignore the guy with the weapon enough he gets a swing at you).
In the long run, It'd be much more benefical to the PC's this way anyway. Defending a friend from foes happens a lot more than allies of a downed foe trying to aid their fallen friend.
Anything else gets fishy & rules-mongering, which I do not encourage in my games.
So, I'll do AoO, wether a definitive FAQ, Errata or Sage Advice come out (as we all know how good THOSE are at stopping arguements.
If I'm the DM.
Assuming no wierd differences in size categories.
He's not armed with a touch spell. He's armed with a healing spell. Part of why a Touch Spell doesn't Provoke an AoO is the threat entailed by the Touch.
For me, I'll lump it in with Grapple, Bull Rush & Overun actions when it comes to AoO. You enter his space, without a viable weapon or doing a reckless action, he can try to smack you.
Or, if you are in the same square as a comrade/enemy you can attack things entering into that square that are not directed at you.
So....
If you are defending a downed ally & a cleric tries to do an Inflict Spell on the Ally, you get an AoO. If he tries to bash his head in with a mace, you get an AoO.
I'm basically giving you the defence of the square you are in. (I.E, in order to attack something in the square you have to ignore the guy with the weapon enough he gets a swing at you).
In the long run, It'd be much more benefical to the PC's this way anyway. Defending a friend from foes happens a lot more than allies of a downed foe trying to aid their fallen friend.
Anything else gets fishy & rules-mongering, which I do not encourage in my games.
So, I'll do AoO, wether a definitive FAQ, Errata or Sage Advice come out (as we all know how good THOSE are at stopping arguements.