Ridley's Cohort
First Post
spectre72 said:I think what I am becoming to realize after reading a bunch of these threads is that there are many people that do not believe that there should be challenges in the gaming world that are not level appropriate.
In my campaign world there are things that low level PC's hear about that would be instant death if they followed up on them, IMHO there will be times that a PC will not have the appropriate skill levels to investigate something, or open a lock, or find a trap, ...etc.
I think the number of people do not believe that there should be challenges in the gaming world that are not level appropriate is very, very small. Perhaps as low as zero, in terms of participation in these recent related threads on the topic.
Different campaign worlds have different feels. It should not be difficult for a PC who lives in that world to acquire the necessary knowledge and habits to figure out how to steer clear of things way out of his league...most of the time at least.
What knowledge or habits are necessary to accomplish this vary wildly by specific campaign.
What would be wisdom in one campaign could easily be idiotic in another. Being inadequately wary may be a sin worthy of punishment by death in one campaign. Being paranoid to the point of slowing down play may be a sin worthy of punishment by death in another campaign.
This really has another at all to do with whether relatively high powered threats exist in the campaign or not. You are confounding the issues.