Three of my current players are also World of Warcraft players (the other 3 are not). One of them recently asked me if I minded bringing another person into the group. The potential new player is a longstanding acquaintance of all of us, but I was concerned because our gaming style is role-play heavy, and the potential new player is a known powergamer. When I expressed my concern, I was told "don't worry, he already plays World of Warcraft, and gets all that hack n' slack stuff out of him. He just wants to hang out with us." That has really got me wondering. Is World of Warcraft, rather than creating a desire for more powers and goodies in D&D, actually already fulfilling players' powergaming needs? Rather than trying to duplicate World of Warcraft at the gaming table, would the hobby grow more if it provided exactly what World of Warcraft cannot provide - face to face roleplaying, social interaction, and an evolving, responsive setting where the players' PC are the protagonists?
So, what do you think? Is World of Warcraft actually good for roleplaying in D&D? Are the 4th edition designers making a HUGE mistake in not making D&D simpler and more role-playing focused, rather than trying to compete with WoW at the things WoW does better? I know Ryan Dancy has already written at length about how "role-playing games" need to become "storytelling games". Has anybody else had the experience of World of Warcraft players being more interested in role-playing while they're playing D&D?
So, what do you think? Is World of Warcraft actually good for roleplaying in D&D? Are the 4th edition designers making a HUGE mistake in not making D&D simpler and more role-playing focused, rather than trying to compete with WoW at the things WoW does better? I know Ryan Dancy has already written at length about how "role-playing games" need to become "storytelling games". Has anybody else had the experience of World of Warcraft players being more interested in role-playing while they're playing D&D?
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