It Ain't D&D Without...

Essential D&D classes

  • Fighter/Fighting-Man

    Votes: 31 40.8%
  • Magic-User/Mage/Wizard

    Votes: 20 26.3%
  • Cleric

    Votes: 4 5.3%
  • Thief/Rogue

    Votes: 8 10.5%
  • Bard

    Votes: 1 1.3%
  • Druid

    Votes: 1 1.3%
  • Paladin

    Votes: 2 2.6%
  • Ranger

    Votes: 0 0.0%
  • Barbarian

    Votes: 0 0.0%
  • Monk/Mystic

    Votes: 1 1.3%
  • Assassin

    Votes: 0 0.0%
  • Sorcerer

    Votes: 0 0.0%
  • Illusionist/Specialty Mage

    Votes: 1 1.3%
  • Warlock

    Votes: 1 1.3%
  • Shaman/Spirit Shaman

    Votes: 0 0.0%
  • Psion (or other Psychic Classes)

    Votes: 1 1.3%
  • Ninja

    Votes: 1 1.3%
  • Warden

    Votes: 1 1.3%
  • Duskblade/Swordmage

    Votes: 1 1.3%
  • Artificer

    Votes: 0 0.0%
  • Favored Soul/Invoker

    Votes: 0 0.0%
  • Swashbuckler/Duelist

    Votes: 0 0.0%
  • Cavalier/Knight

    Votes: 0 0.0%
  • Oriental Classes (Samurai, Wu Jen, Sohei, Etc)

    Votes: 0 0.0%
  • Crusader/War Priest

    Votes: 0 0.0%
  • Other

    Votes: 2 2.6%

Silvercat Moonpaw

Adventurer
If someone handed me a new edition of D&D to make, but stipulated I had to stick to tradition......

......I'd hand the game off to someone who liked the tradition better.

I'm hate tradition for tradition's sake. But I also don't care to bother other people about their tradition if they don't bug me with it.
 

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Herobizkit

Adventurer
I'd go one better and pick Warrior, Adept, Expert. Make all Adept spells spontaneous. Win.

For me, though, Warlock is teh awesome but their (3e) Invocations are lacking.
 

I have become quite used to 4E "roles"

I could enjoy a semi-classless system where you could pick from Defender, Striker, Leader and Controller and add "power source" flavorings to taste.

...

But then again, in order for it to "be D&D" we would need character classes. More specifically, we would need Fighters, Rogues, Wizards and Clerics.
 

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