Nifft
Penguin Herder
Ooo, too bad about barred schools. Illusion and Necromancy are excellent for a gish*.
If it's possible to retrain, this build would rock:
1/ Barbarian 1 -- skill points, hit points, speed, rage, and you are emphatically Chaotic
2/ Wizard 1
3/ Wizard 2
4/ Wolf 1
5/ Wolf 2
6/ Wizard 3
7/ Wizard 4
8/ Spellsword 1 -- reduced ASF (cast in Mithral chain shirt)
9/ Abjurant Champion 1 -- Full BAB, full spellcasting, some bonuses to shield spell (Complete Mage)
...
13/ Abjurant Champion 5
Then, whatever, if your campaign gets this high you should have an idea which direction is best for your character.
Feats: Combat Expertise, Improved Trip. They're decent feats in and of themselves, but for a Wolf, tripping should be part of his instinct. And you will have the Int bonus to pull it off.
Cheers, -- N
*) Fighter/Mage who focuses on melee.
If it's possible to retrain, this build would rock:
1/ Barbarian 1 -- skill points, hit points, speed, rage, and you are emphatically Chaotic
2/ Wizard 1
3/ Wizard 2
4/ Wolf 1
5/ Wolf 2
6/ Wizard 3
7/ Wizard 4
8/ Spellsword 1 -- reduced ASF (cast in Mithral chain shirt)
9/ Abjurant Champion 1 -- Full BAB, full spellcasting, some bonuses to shield spell (Complete Mage)
...
13/ Abjurant Champion 5
Then, whatever, if your campaign gets this high you should have an idea which direction is best for your character.
Feats: Combat Expertise, Improved Trip. They're decent feats in and of themselves, but for a Wolf, tripping should be part of his instinct. And you will have the Int bonus to pull it off.
Cheers, -- N
*) Fighter/Mage who focuses on melee.