Mostly due to the orders of magnitude smaller tabletop RPGs are in comparison. If this fan community were that size, it would be just as toxic.
Toxicity is an aspect of humanity, regardless of the domain.
Mostly due to the orders of magnitude smaller tabletop RPGs are in comparison. If this fan community were that size, it would be just as toxic.
It depends on the field. Big business is notorious for coming up with new buzzwords that everyone has to use every few years, even when they're completely stupid and just replacing equally common words.....well, I don't think that it's particularly contentious in professional areas (such as law or medicine). But that's because they are usually technical terms used to describe something- not terms of (implicit or explicit) criticism.
Note that I am NOT talking low or high agency. I am only talking about "player agency" as per the original thread's title and as per all other people in that thread who are discussing the topic of "player agency." If people want to lump me in with others for the purposes of creating "sides" in the debate, then I can't say that I find that a good or productive approach to take.Note that Snarf's OP discusses not just the definition of a term, but goals of the term's origin, and goals and effects of use. If others in similar discussions are focused on discussing how some games they like are "high agency" and others they don't like are "low agency", and how High Agency is awesome... well, it is going to be hard for you, using the same term, to differentiate yourself from that.
Ignoring your decision to make this personal, I do agree that I could have chosen a better example to make my point, and I do regret my decision to present it in that way.Really? That's how you want to present it?
So, right here, you have a HUGE problem. Even if we set aside the non-apology approach of shifting the burden of offense to the offended, your example models have connotations. "It's not like I can control if people feel slighted by my correct view, just because they may perceive insult or judgement to their incorrect models."
If this is how you talk, then I think there's a LOT you can do to avoid insulting people or expressing judgement on their way of doing things. This paragraph shows far too little consideration of how the presentation will come across.
Note that I am NOT talking low or high agency.
And yet, thousands (sometimes millions!) of people watch youtube videos of game industry professionals give talks at GDC.As for people arguing over video game jargon, don’t look to the fans or the journalists for definitions. Look to the professionals. The developers and others inside the industry. Read what they’re writing, listen to what they’re saying. There may be some edge cases where they disagree, but there’s far more agreement than disagreement. Mostly because they’re too busy actually doing something while the amateurs argue.
No, I think people get it. "High Gygaxian" is closer to jargon, but anyone who's read the 1E PHB or especially DMG probably gets the joke.Is "Gygaxian prose" jargon? Cause I'm the only person who used the term recently, yet no one complains about it so I must be using it right?
No, I think people get it. "High Gygaxian" is closer to jargon, but anyone who's read the 1E PHB or especially DMG probably gets the joke.
Nah. It’s a jargon expression that describes word salad.Huh. I thought High Gygaxian was closer to word salad.